##############
# NAME PARTS #
##############

### GENERIC

# Imperial Generic
empire_name_parts_list = {
	key = "imperial_gen"
	parts = {
		"Birodalom" = 4
		"Imperium" = 2
		"Hegemonia" = 2
		"Autokracia" = 2
		"Erdektarsulas" = 1
		"Hierarchia" = 2
	}
}

# Dictatorial Generic
empire_name_parts_list = {
	key = "dictatorial_gen"
	parts = {
		"Koztarsasag" = 2
		"Nemzetkozosseg" = 3
		"Hegemonia" = 3
		"Autokracia" = 3
		"Erdektarsulas" = 3
		"Hierarchia" = 3
		"Unio" = 3
		"Allam" = 2
		"Hatalom" = 2
	}
}

# Oligarchic Generic
empire_name_parts_list = {
	key = "oligarchic_gen"
	parts = {
		"Koztarsasag" = 2
		"Szovetseg" = 2
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Konzorcium" = 2
		"Konglomeratum" = 2
		"Kartell" = 2
		"Igazgatosag" = 2
		"Mandatum" = 1
		"Koalicio" = 4
		"Kozosseg" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Kormanyzat" = 1
		"Tanacs" = 1
		"Egyezseg" = 1
	}
}

# Democratic Generic
empire_name_parts_list = {
	key = "democratic_gen"
	parts = {
		"Koztarsasag" = 3
		"Szovetseg" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 1
		"Koalicio" = 1
		"Kozgyules" = 1
		"Tanacs" = 1
		"Kooperativ" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Kozosseg" = 1
		"Konkordatum" = 1
		"Összhang" = 1
		"Egyezseg" = 1
		"Kormanyzat" = 1
	}
}

### Descriptives

# Imperial Generic Descriptive
empire_name_parts_list = {
	key = "imperial_gen_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Dictatorial Generic Descriptive
empire_name_parts_list = {
	key = "dictatorial_gen_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Oligarchic Generic Descriptive
empire_name_parts_list = {
	key = "oligarchic_gen_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Szuverén" = 1
	}
}

# Democratic Generic Descriptive
empire_name_parts_list = {
	key = "democratic_gen_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Democratikus" = 3
		"Szabad" = 2
	}
}

### Mid Descriptives

# Imperial Generic Middle Descriptive
empire_name_parts_list = {
	key = "imperial_gen_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Dictatorial Generic Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_gen_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Oligarchic Generic Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_gen_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Democratic Generic Middle Descriptive
empire_name_parts_list = {
	key = "democratic_gen_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztellaris" = 1
		"Demokratikus" = 1
		"Szabad" = 1
	}
}



### MILITARIST

# Imperial Militarist
empire_name_parts_list = {
	key = "imperial_mil"
	parts = {
		"Birodalom" = 3
		"Imperium" = 2
		"Hegemonia" = 1
	}
}

# Dictatorial Militarist
empire_name_parts_list = {
	key = "dictatorial_mil"
	parts = {
		"Autokracia" = 1
		"Erdektarsulas" = 1
		"Hierarchia" = 1
		"Rezsim" = 2
		"Hatalom" = 1
		"Hegemonia" = 1
	}
}

# Oligarchic Militarist
empire_name_parts_list = {
	key = "oligarchic_mil"
	parts = {
		"Nemzetkozosseg" = 5
		"Konfoderacio" = 2
		"Szovetseg" = 2
		"Allamszovetseg" = 2
		"Unio" = 5
		"Liga" = 5
		"Koalicio" = 7
		"Paktum" = 5
		"Szerzodes" = 7
		"Blokk" = 7
		"Egyezseg" = 3
		"Rezsim" = 7
	}
}

# Democratic Militarist
empire_name_parts_list = {
	key = "democratic_mil"
	parts = {
		"Koztarsasag" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Szovetseg" = 3
		"Allamszovetseg" = 3
		"Nepbiztossag" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 2
		"Koalicio" = 2
		"Allam" = 2
		"Nemzet" = 2
		"Szuverenitas" = 1
	}
}

# Democratic Warrior Culture
empire_name_parts_list = {
	key = "democratic_war_cul"
	parts = {
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Harcosklanja" = 4
		"Csataklanja" = 4
		"Torzsei" = 4
		"Tuzeinek Nepe" = 4
		"Klanjai" = 4
		"Mandatum" = 1
		"Koalicio" = 1
		"Szovetseg" = 2
	}
}

# Oligarchic Service Guarantees Citizenship
empire_name_parts_list = {
	key = "oligarchic_service"
	parts = {
		"Polgari Unio" = 1
		"Polgari Koalicio" = 1
		"Polgári Egyezmeny" = 1
		"Polgari Rezsim" = 1
		"Polgári Liga" = 1
	}
}

# Democratic Service Guarantees Citizenship
empire_name_parts_list = {
	key = "democratic_service"
	parts = {
		"Polgari koztarsasag" = 1
		"Polgari Unio" = 1
		"Polgári Szovetseg" = 1
		"Polgári Nemzetkozosseg" = 1
		"Polgari Allam" = 1
		"Polgári konföderáció" = 1
	}
}

### Descriptives

# Imperial Militarist Descriptive
empire_name_parts_list = {
	key = "imperial_mil_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Magasztos" = 3
		"Dicsoseges" = 3
	}
}

# Dictatorial Militarist Descriptive
empire_name_parts_list = {
	key = "dictatorial_mil_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Oligarchic Militarist Descriptive
empire_name_parts_list = {
	key = "oligarchic_mil_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Democratic Militarist Descriptive
empire_name_parts_list = {
	key = "democratic_mil_desc"
	parts = {
		"Szabad" = 3
		"Fuggetlen" = 3
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 3
		"Demokratikus" = 1
	}
}

### Mid Descriptives

# Imperial Militarist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_mil_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Dictatorial Militarist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_mil_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Oligarchic Militarist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_mil_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Democratic Militarist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_mil_mid_desc"
	parts = {
		"Szabad" = 3
		"Fuggetlen" = 3
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
		"Demokratikus" = 1
	}
}



### SPIRITUALIST

# Imperial Spiritualist
empire_name_parts_list = {
	key = "imperial_spi"
	parts = {
		"Birodalom" = 3	
		"Kiralysag" = 3
		"Grofsag" = 2
		"Nagyhercegseg" = 1
		"Rend" = 3
		"Alapitvany" = 3
	}
}

# Dictatorial Spiritualist
empire_name_parts_list = {
	key = "dictatorial_spi"
	parts = {
		"Rend" = 4
		"Alapitvany" = 4
		"Mandatum" = 4
		"Frigye" = 4
		"Theokracia" = 4
		"Kozosseg" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Tanacs" = 1
		"Egyezseg" = 1
	}
}

# Oligarchic Spiritualist
empire_name_parts_list = {
	key = "oligarchic_spi"
	parts = {
		"Koztarsasag" = 1
		"Szovetseg" = 2
		"Nemzetkozosseg" = 2
		"Konfoderacio" = 2
		"Allamszovetseg" = 2
		"Unio" = 3
		"Liga" = 3
		"Theokracia" = 4
		"Alapitvany" = 4
		"Mandatum" = 4
		"Kozgyules" = 3
		"Frigye" = 5
		"Kozosseg" = 3
		"Allam" = 3
		"Nemzet" = 3
		"Szuverenitas" = 2
		"Tanacs" = 3
		"Konklave" = 4
		"Egyezseg" = 2
	}
}

# Democratic Spiritualist
empire_name_parts_list = {
	key = "democratic_spi"
	parts = {
		"Koztarsasag" = 3
		"Szovetseg" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 2
		"Kozgyules" = 2
		"Tanacs" = 2
		"Kooperativ" = 2
		"Allam" = 2
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Kozosseg" = 1
		"Konkordatum" = 1
		"Egyezseg" = 1
		"Összhang" = 1
		"Frigye" = 3
		"Kormanyzat" = 1
	}
}

# Imperial Imperial Cult
empire_name_parts_list = {
	key = "imperial_imperial_cult"
	parts = {
		"Birodalom" = 1
		"Imperium" = 1
	}
}

# Oligarchic Holy Tribunal
empire_name_parts_list = {
	key = "oligarchic_holy_tribunal"
	parts = {
		"Frigye" = 3
		"Iteloszek" = 5
		"Mandatum" = 2
		"Kozgyules" = 2
		"Tanacs" = 3
		"Theokracia" = 2
		"Alapitvany" = 2
		"Konklave" = 5
	}
}


### Descriptives

# Imperial Spiritualist Descriptive
empire_name_parts_list = {
	key = "imperial_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

# Dictatorial Spiritualist Descriptive
empire_name_parts_list = {
	key = "dictatorial_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

# Oligarchic Spiritualist Descriptive
empire_name_parts_list = {
	key = "oligarchic_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

# Democratic Spiritualist Descriptive
empire_name_parts_list = {
	key = "democratic_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

### Mid Descriptives

# Imperial Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 44
	}
}

# Dictatorial Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

# Oligarchic Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

# Democratic Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}



### MATERIALIST

# Imperial Materialist
empire_name_parts_list = {
	key = "imperial_mat"
	parts = {
		"Birodalom" = 3
		"Hegemonia" = 5
		"Hierarchia" = 3
		"Imperium" = 2
		"Autokracia" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
	}
}

# Dictatorial Materialist
empire_name_parts_list = {
	key = "dictatorial_mat"
	parts = {
		"Allam" = 2
		"Nemzet" = 2
		"Hierarchia" = 3
		"Szuverenitas" = 2
		"Rezsim" = 4
		"Unio" = 2
		"Hatalom" = 2
		"Koalicio" = 2
		"Liga" = 2
	}
}

# Oligarchic Materialist
empire_name_parts_list = {
	key = "oligarchic_mat"
	parts = {
		"Nemzetkozosseg" = 3
		"Szovetseg" = 2
		"Konfoderacio" = 2
		"Allamszovetseg" = 2
		"Unio" = 3
		"Liga" = 3
		"Igazgatosag" = 4
		"Mandatum" = 2
		"Koalicio" = 3
		"Kozosseg" = 2
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Kormanyzat" = 1
		"Tanacs" = 2
		"Egyezseg" = 2
		"Bizottsag" = 3
		"Kozgyules" = 3
	}
}

# Democratic Materialist
empire_name_parts_list = {
	key = "democratic_mat"
	parts = {
		"Koztarsasag" = 3
		"Szovetseg" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 2
		"Koalicio" = 2
		"Kozgyules" = 2
		"Tanacs" = 2
		"Kooperativ" = 2
		"Allam" = 1
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Kozosseg" = 1
		"Konkordatum" = 1
		"Összhang" = 1
		"Egyezseg" = 1
		"Kormanyzat" = 1
	}
}

# Imperial Technocracy
empire_name_parts_list = {
	key = "imperial_tech"
	parts = {
		"Birodalom" = 3
		"Hegemonia" = 3
		"Hierarchia" = 3
		"Imperium" = 2
		"Autokracia" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Technokracia" = 2
		"Iranyvonal" = 2
	}
}

# Dictatorial Technocracy
empire_name_parts_list = {
	key = "dictatorial_tech"
	parts = {
		"Hegemonia" = 2
		"Autokracia" = 1
		"Technokracia" = 4
		"Hatalom" = 2
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Iranyvonal" = 4
	}
}

# Oligarchic Technocracy
empire_name_parts_list = {
	key = "oligarchic_tech"
	parts = {
		"Koztarsasag" = 2
		"Szovetseg" = 2
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 2
		"Allamszovetseg" = 2
		"Unio" = 3
		"Liga" = 3
		"Technokracia" = 6
		"Alapitvany" = 5
		"Igazgatosag" = 5
		"Mandatum" = 3
		"Koalicio" = 3
		"Kozosseg" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Kormanyzat" = 1
		"Tanacs" = 2
		"Egyezseg" = 1
	}
}

# Democratic Technocracy
empire_name_parts_list = {
	key = "democratic_tech"
	parts = {
		"Koztarsasag" = 3
		"Szovetseg" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 2
		"Koalicio" = 2
		"Kozgyules" = 2
		"Tanacs" = 2
		"Kooperativ" = 2
		"Technokracia" = 4
		"Allam" = 1
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Kozosseg" = 1
		"Konkordatum" = 1
		"Összhang" = 1
		"Egyezseg" = 1
		"Kormanyzat" = 1
		"Konszenzus" = 6
	}
}

### Descriptive

# Imperial Materialist Descriptive
empire_name_parts_list = {
	key = "imperial_mat_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 3
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Dictatorial Materialist Descriptive
empire_name_parts_list = {
	key = "dictatorial_mat_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 3
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Oligarchic Materialist Descriptive
empire_name_parts_list = {
	key = "oligarchic_mat_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Szuveren" = 2
	}
}

# Democratic Materialist Descriptive
empire_name_parts_list = {
	key = "democratic_mat_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 3
		"Demokratikus" = 3
	}
}

### Mid Descriptive

# Imperial Materialist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_mat_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Dictatorial Materialist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_mat_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Oligarchic Materialist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_mat_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Democratic Materialist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_mat_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
		"Demokratikus" = 1
	}
}

### PACIFIST

# Imperial Pacifist
empire_name_parts_list = {
	key = "imperial_pac"
	parts = {
		"Kiralysag" = 4
		"Grofsag" = 1
		"Nagyhercegseg" = 1
		"Allam" = 1
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Alapitvany" = 1
	}
}

# Dictatorial Pacifist
empire_name_parts_list = {
	key = "dictatorial_pac"
	parts = {
		"Allam" = 1
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Alapitvany" = 1
		"Mandatum" = 3
		"Paktum" = 3
		"Kozosseg" = 2
		"Kormanyzat" = 2
	}
}

# Oligarchic Pacifist
empire_name_parts_list = {
	key = "oligarchic_pac"
	parts = {
		"Koztarsasag" = 2
		"Szovetseg" = 2
		"Nemzetkozosseg" = 3
		"Szindikátus" = 2
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Alapitvany" = 4
		"Mandatum" = 3
		"Paktum" = 3
		"Kozosseg" = 2
		"Kooperativ" = 2
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Kormanyzat" = 1
		"Tanacs" = 1
		"Egyezseg" = 1
	}
}

# Democratic Pacifist
empire_name_parts_list = {
	key = "democratic_pac"
	parts = {
		"Koztarsasag" = 3
		"Szovetseg" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 2
		"Koalicio" = 2
		"Kozgyules" = 2
		"Tanacs" = 2
		"Kooperativ" = 2
		"Allam" = 1
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Kozosseg" = 1
		"Konkordatum" = 1
		"Összhang" = 1
		"Egyezseg" = 1
		"Kormanyzat" = 1
	}
}

# Imperial Celestial Empire
empire_name_parts_list = {
	key = "imperial_celestial"
	parts = {
		"Birodalom" = 4
		"Imperium" = 2
	}
}

### Descriptives

# Imperial Pacifist Descriptive
empire_name_parts_list = {
	key = "imperial_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Vedelmi" = 2
		"Őrzo" = 2
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 1
		"Magasztos" = 1
	}
}

# Dictatorial Pacifist Descriptive
empire_name_parts_list = {
	key = "dictatorial_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Vedelmi" = 2
		"Őrzo" = 2
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 1
		"Magasztos" = 1
	}
}

# Oligarchic Pacifist Descriptive
empire_name_parts_list = {
	key = "oligarchic_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Vedelmi" = 2
		"Őrzo" = 2
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 1
		"Magasztos" = 1
	}
}

# Democratic Pacifist Descriptive
empire_name_parts_list = {
	key = "democratic_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Vedelmi" = 2
		"Őrzo" = 2
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 1
		"Magasztos" = 1
	}
}

### Mid Descriptives

# Imperial Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztellaris" = 1
	}
}

# Dictatorial Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztellaris" = 1
	}
}

# Oligarchic Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztellaris" = 1
	}
}

# Democratic Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztellaris" = 1
	}
}

# Hive Mind
empire_name_parts_list = {
	key = "devouring_swarm"
	parts = {
		"Raj" = 5
		"Horda" = 3
		"Csodulet" = 3
		"Falankok" = 2
		"Ragadozok" = 2	
		"Gazda" = 1
	}
}


# Hive Mind
empire_name_parts_list = {
	key = "hive_mind"
	parts = {
		"Kaptar" = 5
		"Tudat" = 3
		"Entitas" = 3
		"Egyseg" = 3
		"Kollektiva" = 3
		"Prima" = 2
		"Tobbesseg" = 2
		"Organizmus" = 1
	}
}

# Fanatical Purifiers
empire_name_parts_list = {
	key = "purifiers"
	parts = {
		"Rombolok" = 1
		"Fosztogatok" = 1
		"Verfolyatok" = 1
		"Pusztitok"
		"Exterminatorok"
		"Megsemmisitok"
		"Rablok"
		"Tisztitok"
		"Tisztogatok"
		"Elvadultak"
		"Koponyaurak"
		"Verszulottek"
		"Hoherok"
		"Halal Hirnokei"
		"Feldulok"
		"Tonkretevok"
		"Buntetok"
		"Verszulottek"
		"Kivalasztottak"
		"Halalhozok"
		"Kereszteslovagok"
		"Hentesek"
		"Meszarlok"
		"Csillagvadászok"
		"Halalbasegitok"
		"Nemitok"
		"Halalurak"
		"Tizedelok"
		"Eltavolitok"
		"Pusztitok"
		"Aratok"
	}
}

# Necrophage Middle Descriptive
empire_name_parts_list = {
	key = "necrophagers_start"
	parts = {
		"Ehes" = 3
		"Ragadozo" = 3
		"Sovar" = 1
		"Telhetetlen" = 3
		"Falank" = 1
		"Inyenc" = 1
	}
}

# Necrophage End
empire_name_parts_list = {
	key = "necrophagers"
	parts = {
		"Falankok" = 3
		"Evok" = 1
		"Nekromagusok" = 2
		"Felszivok" = 2
		"Elelmezok" = 2
		"Ragok" = 1
		"Tisztogatok" = 1
	}
}

# Megacorporation
empire_name_parts_list = {
	key = "oligarchic_corp"
	parts = {
		"Konglomeratum" = 2
		"Vallalat" = 4
		"Vallalati Unio" = 1
		"Vallalatszovetseg" = 1
		"Vallalati Holding" = 1
		"Csillagkozi Konglomeratum" = 1
		"Vallalkozas" = 2
		"Partnerseg" = 1
		"Csillagkozi Iparok" = 1
		"Ceg" = 2
		"Fogyasztoi Javak" = 1
		"Csillagkozi Zrt" = 1
		"Szinergetika" = 1
		"Reszvenytarsasag" = 1
		"Gyaripar" = 1
		"Naprendszer" = 1
		"Multisztellaris" = 1
		"Konszern" = 1
		"Transzsztellaris" = 1
		"Iparjai" = 1
		"Dinamika" = 1
		"Interszolarium" = 1
	}
}

# Communal Parity
empire_name_parts_list = {
	key = "communal_parity"
	parts = {
		"Nepkoztarsasag" = 6
		"Nepunio" = 3
		"Kozallam" = 3
		"Szolidaritas" = 3
		"Paritas" = 1
		"Aggregatum" = 1
		 Paritás = 1
		 Aggregátum = 1	
	}
}

# Megachurch
empire_name_parts_list = {
	key = "oligarchic_megachurch"
	parts = {
		Áldozás = 1
		"Csillagtemplom" = 1
		"A holnap egyháza" = 1
		"Első templom" = 1
		"A jólét egyháza" = 1
		"Messiási Unió" = 1
		"Szent konglomerátum" = 1
		"Szent vállalkozás" = 1
		"Új felemelkedők" = 1
		"Megnevezés" = 1
		"Közösségi templom" = 1
		"A megújulás temploma" = 1
		"Arany alapítvány" = 1
	}
}

# Trade League
empire_name_parts_list = {
	key = "trade_league"
	parts = {
		"Kereskedelmi Unió" = 1
		"Kereskedelmi Céh" = 1
		"Kereskedelmi Liga" = 1
		"Kereskedelmi konzorcium" = 1
		"Kereskedelmi céhek" = 1
		"Kereskedelmi Bizottság" = 1
		"Szakszervezet" = 1
		"Szabad kereskedők" = 1
		"Kereskedelmi koalíció" = 1
		"Kötött kereskedők" = 1
		"Szállítási szövetség" = 1
		"Kereskedelmi szövetség" = 1
	}
}

# Criminal Syndicate
empire_name_parts_list = {
	key = "monopolistic_syndicate"
	parts = {
		"Szindikátus" = 6
		"Konzorcium" = 2
		"Kartell" = 4
		"Combine" = 2
		"Monopoly" = 3
		"Aggodalom" = 1
	}
}

# Subversive Cult 1
empire_name_parts_list = {
	key = "subversive_cult_1"
	parts = {
		"Kultusz" = 1
		"Kiválasztott" = 1
		"Szekta" = 1
		"Fellowship" = 1
	}
}

# Subversive Cult 2
empire_name_parts_list = {
	key = "subversive_cult_2"
	parts = {
		"Kiválasztott" = 1
		"Fellowship" = 1
		"Próféták" = 1
		"Trueborn" = 1
		"Hírvivők" = 1
		"Zarándokok" = 1
	}
}


# Bandit Kingdom
empire_name_parts_list = {
	key = "bandit_kingdom"
	parts = {
		"Fosztogatók" = 1
		"Triád" = 1
		"Cabal" = 1
		"Clique" = 1
		"Coterie" = 1
	}
}


# Enlightened
empire_name_parts_list = {
	key = "imperial_enlightened"
	parts = {
		"Magas királyság" = 4
		"Királyság" = 2
		"Felvilágosult Királyság" = 3
		"Csillagbirodalom" = 2
		"Csillagdinasztia" = 2
		"Dinasztikus Unió" = 2
	}
}

# Machine Intelligence
empire_name_parts_list = {
	key = "machine_intelligence"
	parts = {
		"Gépi intelligencia"
		"Smart Bot"
	}

}

# Machine Intelligence
empire_name_parts_list = {
	key = "machine_terminator"
	parts = {
		"Airweb"
		"Hideg acél"
		"Halálos eszköz"
	}
}

### GENERIC DESCRIPTIVES

# Generic Imperial Descriptive
empire_name_parts_list = {
	key = "generic_aut_desc"
	parts = {
		"Imperial" = 3
		"Royal" = 3
		"Egyesült" = 3
		"Egyesített" = 1
		"Szuverén" = 1
		"Összevont" = 3
		"Központosított" = 3
		"Kombinált" = 3
	}
}

# Generic oligarchic Descriptive
empire_name_parts_list = {
	key = "generic_oli_desc"
	parts = {
		"Konföderáció" = 3
		"Republikánus" = 3
		"Szövetséges" = 3
		"társult" = 2
		"Gyülekezet" = 1
		"Egyesült" = 1
		"Szövetség" = 1
		"Konföderáció" = 1
		"Unió" = 1
		"Egyesült" = 3
		"Egyesített" = 1
		"Szuverén" = 2
	}
}

# Generic Democratic Descriptive
empire_name_parts_list = {
	key = "generic_dem_desc"
	parts = {
		"Demokratikus" = 3
		"Konföderáció" = 3
		"Republikánus" = 2
		"Szövetséges" = 4
		"Társult" = 1
		"Gyülekezet" = 1
		"Egyesült" = 1
		"Szövetség" = 1
		"Konföderáció" = 1
		"Unió" = 1
		"Egyesült" = 4
		"Egyesített" = 1
		"Szuverén" = 3
	}
}

### STATES

# Generic States (for use with Generic Descriptives)
empire_name_parts_list = {
	key = "generic_states"
	parts = {
		"Csillagok" = 4
		"Bolygók" = 4
		"Világok" = 4
		"Rendszerek" = 4
		"Napok" = 4
		"Gyarmatok" = 3
		"Területek" = 1
		"Tartományok" = 1
		"Nemzetek" = 3
		"Államok" = 3
		"Klánok" = 1
		"Törzsek" = 1
		"Tartományok" = 1
		"Tartományok" = 1
		"Birodalmak" = 1
		"Régiók" = 1
		"Bolygó-államok" = 1
		"Közös vonások" = 1
		"Uralkodások" = 1
		"Összetevők" = 1
	}
}

# Various States
empire_name_parts_list = {
	key = "various_states"
	parts = {
		"Gyarmatok" = 3
		"Területek" = 1
		"Tartományok" = 2
		"Nemzetek" = 3
		"Államok" = 3
		"Klánok" = 1
		"Törzsek" = 1
		"Tartományok" = 1
		"Tartományok" = 1
		"Birodalmak" = 1
		"Régiók" = 1
		"Bolygó-államok" = 1
		"Közös vonások" = 1
		"Uralkodások" = 1
		"Összetevők" = 1
	}
}



################
# NAME FORMATS #
################

### Imperial Militarist 

# Imperial Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.1"
	prefix_format = "[This.Capital.System.GetName] <imperial_mil>"
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Imperial Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.2"
	prefix_format = "[This.Capital.GetName] <imperial_mil>"
	noun = "[This.Capital.GetName]"
	# Empire of Earth
}

# Imperial Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mil>"
	# Human Empire
}

# Imperial Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mil>"
	# Great Human Empire
}

# Imperial Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mil>"
	# Human Star Empire
}

### Imperial Spiritualist

# Imperial Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_spi>"
	# Empire of Sol
}

# Imperial Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_spi>"
	# Empire of Earth
}

# Imperial Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_spi>"
	# Human Empire
}

# Imperial Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_spi>"
	# Great Human Empire
}

# Imperial Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_spi>"
	# Human Star Empire
}

### Imperial Imperial Cult

# Imperial Imperial Cult 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_imperial_cult>"
	# Empire of Sol
}

# Imperial Imperial Cult 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_imperial_cult>"
	# Empire of Earth
}

# Imperial Imperial Cult 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_divine_empire"
				has_government = "gov_mortal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_imperial_cult>"
	# Human Empire
}

# Imperial Imperial Cult 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_divine_empire"
				has_government = "gov_mortal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_imperial_cult>"
	# Great Human Empire
}

# Imperial Imperial Cult 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_divine_empire"
				has_government = "gov_mortal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_imperial_cult>"
	# Human Star Empire
}

### Imperial Materialist

# Imperial Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_mat>"
	# Empire of Sol
}

# Imperial Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_mat>"
	# Empire of Earth
}

# Imperial Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mat>"
	# Human Empire
}

# Imperial Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mat>"
	# Great Human Empire
}

# Imperial Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mat>"
	# Human Star Empire
}

### Imperial Technocracy

# Imperial Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_tech>"
	# Empire of Sol
}

# Imperial Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_tech>"
	# Empire of Earth
}

# Imperial Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_tech>"
	# Human Empire
}

# Imperial Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_tech>"
	# Great Human Empire
}

# Imperial Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_tech>"
	# Human Star Empire
}


### Imperial Pacifist

# Imperial Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_pac>"
	# Empire of Sol
}

# Imperial Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_pac>"
	# Empire of Earth
}

# Imperial Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_pac>"
	# Human Empire
}

# Imperial Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_pac>"
	# Great Human Empire
}

# Imperial Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_pac>"
	# Human Star Empire
}

### Imperial Celestial Empire

# Imperial Celestial 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_celestial>"
	# Empire of Sol
}

# Imperial Celestial 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_celestial>"
	# Empire of Earth
}

# Imperial Celestial 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_celestial>"
	# Human Empire
}

# Imperial Celestial 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_celestial>"
	# Great Human Empire
}

# Imperial Celestial 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_celestial>"
	# Human Star Empire
}

### Imperial Enlightened

# Imperial Enlightened 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_enlightened>"
	# Empire of Sol
}

# Imperial Enlightened 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_enlightened>"
	# Empire of Earth
}

# Imperial Enlightened
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}			
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_enlightened>"
	# Human Empire
}

### Imperial Generic

# Imperial Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_gen>"
	# Empire of Sol
}

# Imperial Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_gen>"
	# Empire of Earth
}

# Imperial Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_gen>"
	# Human Empire
}

# Imperial Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_gen>"
	# Great Human Empire
}

# Imperial Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_gen>"
	# Human Star Empire
}

### Dictatorial Militarist 

# Dictatorial Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.1"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_mil>"
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Dictatorial Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.2"
	prefix_format = "[This.Capital.GetName] <dictatorial_mil>"
	noun = "[This.Capital.GetName]"
	# Empire of Earth
}

# Dictatorial Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mil>"
	# Human Empire
}

# Dictatorial Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mil>"
	# Great Human Empire
}

# Dictatorial Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mil>"
	# Human Star Empire
}

### Dictatorial Spiritualist

# Dictatorial Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_spi>"
	# Empire of Sol
}

# Dictatorial Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_spi>"
	# Empire of Earth
}

# Dictatorial Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_spi>"
	# Human Empire
}

# Dictatorial Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_spi>"
	# Great Human Empire
}

# Dictatorial Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_spi>"
	# Human Star Empire
}

### Dictatorial Materialist

# Dictatorial Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_mat>"
	# Empire of Sol
}

# Dictatorial Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_mat>"
	# Empire of Earth
}

# Dictatorial Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mat>"
	# Human Empire
}

# Dictatorial Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mat>"
	# Great Human Empire
}

# Dictatorial Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mat>"
	# Human Star Empire
}

### Dictatorial Technocracy

# Dictatorial Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_tech>"
	# Empire of Sol
}

# Dictatorial Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_tech>"
	# Empire of Earth
}

# Dictatorial Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_tech>"
	# Human Empire
}

# Dictatorial Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_tech>"
	# Great Human Empire
}

# Dictatorial Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_tech>"
	# Human Star Empire
}

### Dictatorial Pacifist

# Dictatorial Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_pac>"
	# Empire of Sol
}

# Dictatorial Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_pac>"
	# Empire of Earth
}

# Dictatorial Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_pac>"
	# Human Empire
}

# Dictatorial Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_pac>"
	# Great Human Empire
}

# Dictatorial Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_pac>"
	# Human Star Empire
}

### Dictatorial Generic

# Dictatorial Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_gen>"
	# Empire of Sol
}

# Dictatorial Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_gen>"
	# Empire of Earth
}

# Dictatorial Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_gen>"
	# Human Empire
}

# Dictatorial Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_gen>"
	# Great Human Empire
}

# Dictatorial Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_gen>"
	# Human Star Empire
}

### Oligarchic Militarist 

# Oligarchic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_mil>"
	# Empire of Sol
}

# Oligarchic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_mil>"
	# Empire of Earth
}

# Oligarchic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mil>"
	# Human Empire
}

# Oligarchic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mil>"
	# Great Human Empire
}

# Oligarchic Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mil>"
	# Human Star Empire
}

### Oligarchic Citizen Service

# Oligarchic Citizen Service 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_service>"
	# Empire of Sol
}

# Oligarchic Citizen Service 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_service>"
	# Empire of Earth
}

# Oligarchic Citizen Service 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_service>"
	# Human Empire
}

### Oligarchic Spiritualist

# Oligarchic Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_spi>"
	# Empire of Sol
}

# Oligarchic Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_spi>"
	# Empire of Earth
}

# Oligarchic Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_spi>"
	# Human Empire
}

# Oligarchic Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_spi>"
	# Great Human Empire
}

# Oligarchic Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_spi>"
	# Human Star Empire
}

### Oligarchic Tribunal

# Oligarchic Tribunal 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_holy_tribunal>"
	# Empire of Sol
}

# Oligarchic Tribunal 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_holy_tribunal>"
	# Empire of Earth
}

# Oligarchic Tribunal 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_holy_tribunal>"
	# Human Empire
}

# Oligarchic Tribunal 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_holy_tribunal>"
	# Great Human Empire
}

# Oligarchic Tribunal 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_holy_tribunal>"
	# Human Star Empire
}

### Oligarchic Materialist

# Oligarchic Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_mat>"
	# Empire of Sol
}

# Oligarchic Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_mat>"
	# Empire of Earth
}

# Oligarchic Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mat>"
	# Human Empire
}

# Oligarchic Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mat>"
	# Great Human Empire
}

# Oligarchic Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mat>"
	# Human Star Empire
}

### Oligarchic Technocracy

# Oligarchic Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_tech>"
	# Empire of Sol
}

# Oligarchic Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_tech>"
	# Empire of Earth
}

# Oligarchic Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_tech>"
	# Human Empire
}

# Oligarchic Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_tech>"
	# Great Human Empire
}

# Oligarchic Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_tech>"
	# Human Star Empire
}

### Oligarchic Pacifist

# Oligarchic Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_pac>"
	# Empire of Sol
}

# Oligarchic Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_pac>"
	# Empire of Sol
}

# Oligarchic Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_pac>"
	# Human Empire
}

# Oligarchic Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_pac>"
	# Great Human Empire
}

# Oligarchic Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_pac>"
	# Human Star Empire
}

### Oligarchic Generic

# Oligarchic Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_gen>"
	# Empire of Sol
}

# Oligarchic Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_gen>"
	# Empire of Earth
}

# Oligarchic Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_gen>"
	# Human Empire
}

# Oligarchic Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_gen>"
	# Great Human Empire
}

# Oligarchic Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_gen>"
	# Human Star Empire
}

### Democratic Militarist 

# Democratic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_mil>"
	# Empire of Sol
}

# Democratic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_mil>"
	# Empire of Earth
}

# Democratic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mil>"
	# Human Empire
}

# Democratic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mil>"
	# Great Human Empire
}

# Democratic Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mil>"
	# Human Star Empire
}

### Democratic Warrior Culture

# Democratic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_war_cul>"
	# Empire of Sol
}

# Democratic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_war_cul>"
	# Empire of Earth
}

# Democratic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_war_cul>"
	# Human Empire
}

# Democratic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_war_cul>"
	# Great Human Empire
}

### Democratic Citizen Service

# Democratic Citizen Service 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_service>"
	# Empire of Sol
}

# Democratic Citizen Service 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_service>"
	# Empire of Earth
}

# Democratic Citizen Service 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_service>"
	# Human Empire
}

### Democratic Spiritualist

# Democratic Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_spi>"
	# Empire of Sol
}

# Democratic Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_spi>"
	# Empire of Sol
}

# Democratic Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_spi>"
	# Human Empire
}

# Democratic Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_spi>"
	# Great Human Empire
}

# Democratic Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_spi>"
	# Human Star Empire
}

### Democratic Materialist

# Democratic Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_mat>"
	# Empire of Sol
}

# Democratic Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_mat>"
	# Empire of Sol
}

# Democratic Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mat>"
	# Human Empire
}

# Democratic Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mat>"
	# Great Human Empire
}

# Democratic Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mat>"
	# Human Star Empire
}

### Democratic Technocracy

# Democratic Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_tech>"
	# Empire of Sol
}

# Democratic Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_tech>"
	# Empire of Sol
}

# Democratic Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_tech>"
	# Human Empire
}

# Democratic Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_tech>"
	# Great Human Empire
}

# Democratic Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_tech>"
	# Human Star Empire
}

### Democratic Pacifist

# Democratic Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_pac>"
	# Empire of Sol
}

# Democratic Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_pac>"
	# Empire of Earth
}

# Democratic Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_pac>"
	# Human Empire
}

# Democratic Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_pac>"
	# Great Human Empire
}

# Democratic Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_pac>"
	# Human Star Empire
}

### Democratic Generic

# Democratic Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_gen>"
	# Empire of Sol
}

# Democratic Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_gen>"
	# Empire of Earth
}

# Democratic Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_gen>"
	# Human Empire
}

# Democratic Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_gen>"
	# Great Human Empire
}

# Democratic Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_gen>"
	# Human Star Empire
}

### Generic Combinations

# Generic Imperial 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_theocratic_monarchy"
				has_government = "gov_despotic_hegemony"
				has_government = "gov_irenic_monarchy"
				has_government = "gov_despotic_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_imp.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Egyesült Human Colonies
}

# Generic Imperial 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_theocratic_monarchy"
				has_government = "gov_despotic_hegemony"
				has_government = "gov_irenic_monarchy"
				has_government = "gov_despotic_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_imp.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

# Generic Oligarchic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_theocratic_oligarchy"
				has_government = "gov_executive_committee"
				has_government = "gov_irenic_bureaucracy"
				has_government = "gov_plutocratic_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_olig.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Egyesült Human Colonies
}

# Generic Oligarchic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_theocratic_oligarchy"
				has_government = "gov_executive_committee"
				has_government = "gov_irenic_bureaucracy"
				has_government = "gov_plutocratic_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_olig.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

# Generic Democratic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_commissariat"
				has_government = "gov_theocratic_republic"
				has_government = "gov_direct_democracy"
				has_government = "gov_moral_democracy"
				has_government = "gov_representative_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_dem.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Egyesült Human Colonies
}

# Generic Democratic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_commissariat"
				has_government = "gov_theocratic_republic"
				has_government = "gov_direct_democracy"
				has_government = "gov_moral_democracy"
				has_government = "gov_representative_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_dem.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

# Hive Mind
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_hive_mind"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.hive_mind.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <hive_mind>"
	# Human Empire
}

# Hive Mind
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 10
			has_government = "gov_hive_mind"
			has_origin = origin_necrophage
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.necrophage_hive_mind.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <hive_mind>"
	# Hungry Human Empire
} 
# Devouring Swarm
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_devouring_swarm"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.devouring_swarm.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <devouring_swarm>"
	# Human Empire
}

# Devouring Swarm
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 10
			has_government = "gov_devouring_swarm"
			has_origin = origin_necrophage
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.necrophage_devouring_swarm.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <devouring_swarm>"
	# Human Empire
} 

# Megacorporation
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_megacorporation"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_corp.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_corp>"
	# Human Empire
}

# Megachurch
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_megachurch"
				has_government = "gov_sacrificial_megachurch"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_megachurch.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_megachurch>"
	# Human Empire
}

# Trade League
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_trade_league"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.trade_league.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <trade_league>"
	# Human Empire
}

# Criminal Syndicate
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_criminal_syndicate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.monopolistic_syndicate.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <monopolistic_syndicate>"
	# Human Empire
}

# Subversive Cult 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_subversive_cult"
				has_government = "gov_grim_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.subversive_cult.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <subversive_cult_1>"
	# Human Cult
}

# Subversive Cult 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_subversive_cult"
				has_government = "gov_grim_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.subversive_cult.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <subversive_cult_2>"
	# Prophets of Earth
}

# Communal Parity 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_communal_parity"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.communal_parity.1"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_celestial>"
	# People's Republic of Earth
}

# Communal Parity 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_communal_parity"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.communal_parity.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_celestial>"
	# People's Republic of Sol
}

# Communal Parity 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_communal_parity"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.communal_parity.3"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_celestial>"
	# Human People's Republic
}

# Bandit Kingdom
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_bandit_kingdom"
				has_government = "gov_bandit_commune"
				has_government = "gov_band_blood"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.bandit_kingdom.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <bandit_kingdom>"
	# Human Empire
}

# Fanatical Purifiers
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_blood_court"
				has_government = "gov_purity_order"
				has_government = "gov_purification_committee"
				has_government = "gov_purity_assembly"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = bukott_birodalom }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.purifier.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <purifiers>"
	# Human Empire
}

############################## Primitives ##############################

empire_name_parts_list = {
	key = "primitive_names"
	parts = {
		"Civilizáció" = 1
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 10000
			OR = {
				has_government = "gov_tribal_society"
				has_government = "gov_feudal_realms"
				has_government = "gov_fragmented_nation_states"
			}
		}
	}
	format = "format.primitive.1"
	noun = "[This.GetSpeciesName]"
	# Human Civilization
}




### PIRATE NAMES

empire_name_parts_list = {
	key = "pirate_names"
	parts = {
		"Népi haditengerészet" = 10
		"Fekete Céh" = 10
		"Halálkereskedők" = 10
		"Koponyatörők" = 10
		"Szerencsevadászok" = 10
		"Koponya klán" = 10
		"Vörös korzikaiak" = 10
		"Véres Brigád" = 10
		"A kárhozottak flottája" = 10
		"Csillagvadászok" = 10
		"Dühös szabadrablók" = 10
		"Rettegett ördögök" = 10
		"Véres gyilkosok" = 10
		"Vérklán" = 10
		"Viharurak" = 10
		"Elátkozottak" = 10
		"Kitaszított Armada" = 10
		"Vidám martalócok" = 10
		"Ürességbolyongók" = 10
		"Crimson Commando" = 10
		"Végzetpaktum" = 10
		"Hajórablók" = 10
		"Sötét lovasok" = 10
		"Szürke cég" = 10
		"Árnyékflotta" = 10
		"Elvadult társak" = 10
		"Éjszakai rémület" = 10
		"Elveszett flotta" = 10
		"Pimasz banda" = 10
		"Szellemflottilla" = 10
		"Blood Host" = 10
		"Csillagmarsallok" = 10
		"Bukott légió" = 10
		"Sikoltó martalócok" = 10
		"Fell Company" = 10
		"Fekete flottilla" = 10
		"Üres kígyók" = 10
		"Ezüst agyar" = 10
		"Acélkarmok" = 10
		"A harag fiai" = 10
		"Vaskarom" = 10
		"Fantom Armada" = 10
		"Rettegett napok" = 10
		"Fehér hollók" = 10
		"Bosszúálló légió" = 10
		"Vörös kapitányság" = 10
		"Halhatatlan Cabal" = 10
		"Az éjszaka fiai" = 10
		"Death Cabal" = 10
		"Csillagkaszások" = 10
		"Ürességpaktum" = 10
		"Sikoltó démonok" = 10
		"Bukottak" = 10
		"Ürességvadászok" = 10
		"Halálpaktum" = 10
		"Csavargók" = 10
		"Szabályozók" = 10
		"Kínzók" = 10
		"Tűzlovagló" = 10
		"Hidegek" = 10
		"Az Üresség Testvérisége" = 10
		"Vértársak" = 10
		"Asztrális vadászok" = 10
		"Vérző korzikaiak" = 10
		"Mosolygó tanítványok" = 10
		"Vad vigyor" = 10
		"Outriders" = 10
		"A kapitányok szövetsége" = 10
		"Desolátorok" = 10
		"Star Wretches" = 10
		"Bukott csillagok" = 10
		"Vadlovasok" = 10
		"Szabad Admiralitás" = 10
		"Égő brigantik" = 10
		"Zord lelkek" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				NOT = {
					has_country_flag = drone_pirate
					has_country_flag = machine_pirate
				}
			}
		}
	}
	format = "format.pirate.1"
	noun = "<pirate_names>"
}

empire_name_parts_list = {
	key = "drone_pirate_names"
	parts = {
		"Szélhámos drónok" = 10
		"Fegyelmezetlen drónok" = 10
		"Impetuous Drones" = 10
		"Vad drónok" = 10
		"Lázadó drónok" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				has_country_flag = drone_pirate
			}
		}
	}
	format = "format.drone_pirate.1"
	noun = "<drone_pirate_names>"
}

empire_name_parts_list = {
	key = "machine_pirate_names"
	parts = {
		"Megrongált egységek" = 10
		"Meghibásodott egységek" = 10
		"Rosszindulatú egységek" = 10
		"Hibás egységek" = 10
		"Hibás egységek" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				has_country_flag = machine_pirate
			}
		}
	}
	format = "format.machine_pirate.1"
	noun = "<machine_pirate_names>"
}


### MARAUDER NAMES

# Dormant
empire_name_parts_list = {
	key = "marauder_names"
	parts = {
		"Raiders" = 30
		"Marauders" = 30
		"Freeholders" = 20
		"Szabad harcosok" = 20
		"Reavers" = 10
		"Szabadrablók" = 10
		"Korzikaiak" = 10
		"Braves" = 10
		"Fosztogatók" = 10
		"Vadak" = 10
		"Csillagtörzsek" = 10
		"Ürességlovasok" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			is_country_type = dormant_marauders
		}
	}
	format = "format.marauder.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <marauder_names>"
}

# Awakened
empire_name_parts_list = {
	key = "awakened_marauder_names"
	parts = {
		"Horda" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			is_country_type = awakened_marauders
		}
	}
	format = "format.awakened_marauder.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <awakened_marauder_names>"
}

# Diadochi 1
empire_name_parts_list = {
	key = "diadochi_names_1_1"
	parts = {
		"Nagyobb" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_1_2"
	parts = {
		"Kánság" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_1
			}
		}
	}
	format = "format.diadochi.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<diadochi_names_1_1> [This.GetSpeciesName] <diadochi_names_1_2>"
}

# Diadochi 2
empire_name_parts_list = {
	key = "diadochi_names_2_1"
	parts = {
		"Khaganate" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_2
			}
		}
	}
	format = "format.diadochi.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <diadochi_names_2_1>"
}

# Diadochi 3
empire_name_parts_list = {
	key = "diadochi_names_3_1"
	parts = {
		"True" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_3_2"
	parts = {
		"Horda" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_3
			}
		}
	}
	format = "format.diadochi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<diadochi_names_3_1> [This.GetSpeciesName] <diadochi_names_3_2>"
}

# Diadochi 4
empire_name_parts_list = {
	key = "diadochi_names_4_1"
	parts = {
		"Utód" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_4_2"
	parts = {
		"Kánság" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_4
			}
		}
	}
	format = "format.diadochi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <diadochi_names_4_1> <diadochi_names_4_2>"
}

empire_name_format = { #ez csak arra szolgál, hogy a hibanapló néma legyen, a név azonnal felülíródik
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_diadochi"
			NOR = {
				has_country_flag = diadochi_1
				has_country_flag = diadochi_2
				has_country_flag = diadochi_3
				has_country_flag = diadochi_4
			}
		}
	}
	format = "format.diadochi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <diadochi_names_4_1> <diadochi_names_4_2>"
}

# New Khanate
empire_name_parts_list = {
	key = "new_khanate_names_1_1"
	parts = {
		"Új" = 30
	}
}
empire_name_parts_list = {
	key = "new_khanate_names_1_2"
	parts = {
		"Kánság" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			OR = {
				has_government = gov_successor_khanate
				has_country_flag = new_khanate_flag
			}
		}
	}
	format = "format.new_khanate"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<new_khanate_names_1_1> [This.GetSpeciesName] <new_khanate_names_1_2>"
}

# Democratic Khanate
empire_name_parts_list = {
	key = "free_khanate_names_1_1"
	parts = {
		"Ingyenes" = 30
		"Demokratikus" = 30
	}
}
empire_name_parts_list = {
	key = "free_khanate_names_1_2"
	parts = {
		"Kánság" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_country_flag = democratic_khanate_flag
		}
	}
	format = "format.free_khanate"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<free_khanate_names_1_1> [This.GetSpeciesName] <free_khanate_names_1_2>"
}


### FALLEN EMPIRE NAMES

# Xenophobe
empire_name_parts_list = {
	key = "fallen_empire_names_1"
	parts = {
		"szilánk" = 10		
		"Maradék" = 10
		"Vestige" = 10
	}
}

# Materialist
empire_name_parts_list = {
	key = "fallen_empire_names_2"
	parts = {
		"Levéltárosok" = 10		
		"Konzerválók" = 10
		"Krónikások" = 10
	}
}

# Xenophile
empire_name_parts_list = {
	key = "fallen_empire_names_3"
	parts = {		
		"Elődök" = 10
		"Előfutárok" = 10		
		"Ősök" = 10
	}
}

# Spiritualist
empire_name_parts_list = {
	key = "fallen_empire_names_4"
	parts = {	
		"Védelmezők" = 10
		"Figyelők" = 10		
		"Őrzők" = 10
	}
}

# Machine
empire_name_parts_list = {
	key = "fallen_empire_names_machine"
	parts = {	
		"Kontinuum" = 10
		"Folytatás" = 10		
		"Folyamatosság" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnáló_felmenők száma
			has_ethic = etikai_fanatikus_xenofób
		}
	}
	format = "format.fallen.1"
	noun = "[This.GetSpeciesName]"
	# Human Shard
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnáló_felmenők száma
			has_ethic = etikai_fanatikus_materialista		
		}
	}
	format = "format.fallen.2"
	noun = "[This.GetSpeciesName]"
	# Human Chroniclers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnáló_felmenők száma
			has_ethic = etikus_fanatikus_xenofil
		}
	}
	format = "format.fallen.3"
	noun = "[This.GetSpeciesName]"
	# Human Ancients
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnáló_felmenők száma
			has_ethic = etikai_fanatikus_spiritualista
		}
	}
	format = "format.fallen.4"
	noun = "[This.GetSpeciesName]"
	# Human Guardians
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_custodian_matrix
		}
	}
	format = "format.fallen.machine"
	noun = "[This.GetSpeciesName]"
	# Human Continuum
}


### AWAKENED FALLEN EMPIRES

# Xenophobe
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_1"
	parts = {
		"Visszaszerzők" = 10
		"Visszahódítók" = 10
		"Restaurátorok" = 10
	}
}

# Materialist
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_2"
	parts = {
		"Szabályozók" = 10	
		"Végrehajtók" = 10	
		"Igazgatók" = 10
	}
}

# Xenophile
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_3"
	parts = {		
		"Békefenntartók" = 10
		"Döntőbírák" = 10
		"Közvetítők" = 10
	}
}

# Spiritualist
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_4"
	parts = {	
		"Keresztesek" = 10
		"Fanatikusok" = 10
		"Zelóták" = 10
	}
}

# Machine
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_machine_1"
	parts = {	
		"Végső irányelv" = 10
		"Defense_Protocol" = 10
		"Custodian_Process" = 10
	}
}

empire_name_parts_list = {
	key = "awakened_fallen_empire_names_machine_2"
	parts = {	
		"Glitched_Defense_Unit" = 10
		"Hibás_gondnok" = 10
		"Corrupted_Caretakers" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = etikai_fanatikus_xenofób
		}
	}
	format = "format.awakened.1"
	noun = "[This.GetSpeciesName]"
	# Human Reclaimers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = etikai_fanatikus_materialista		
		}
	}
	format = "format.awakened.2"
	noun = "[This.GetSpeciesName]"
	# Human Arbitrators
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = etikus_fanatikus_xenofil
		}
	}
	format = "format.awakened.3"
	noun = "[This.GetSpeciesName]"
	# Human Peacekeepers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = etikai_fanatikus_spiritualista
		}
	}
	format = "format.awakened.4"
	noun = "[This.GetSpeciesName]"
	# Human Crusaders
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_galaktikus_védelmi_egység
		}
	}
	format = "format.awakened.machine.1"
	noun = "[This.GetSpeciesName]"
	# Human Final Directive
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_berserker_machine
		}
	}
	format = "format.awakened.machine.2"
	noun = "[This.GetSpeciesName]"
	# Corrupted Custodian
}

### MACHINE EMPIRE NAMES

# Generic
empire_name_parts_list = {
	key = "machine_empire_names_1"
	parts = {
		"Hálózat" = 10		
		"Rács" = 10
		"Junction" = 10
		"Mag" = 10
		"Hub" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Link" = 10
		"Összefolyás" = 10
		"Interface" = 10
		"Multisystem" = 10
		"Sequence" = 10
		"Irányelv" = 10
		"Tudatosság" = 10
		"Érzelem" = 10
		"Index" = 10
		"Nucleus" = 10
		"Multiplex" = 10
		"Manifold" = 10
		"Animus" = 10
	}
}

# Terminator
empire_name_parts_list = {
	key = "machine_empire_names_2"
	parts = {
		"Rovarirtók" = 40
		"Kiirtók" = 40
		"Radírok" = 40
		"tűzoltó készülékek" = 40
		"Eltöröltek" = 40
		"Eliminátorok" = 40
		"Extirpátorok" = 40
		"Hálózat" = 10		
		"Rács" = 10
		"Junction" = 10
		"Mag" = 10
		"Hub" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Link" = 10
		"Összefolyás" = 10
		"Interface" = 10
		"Multisystem" = 10
		"Sequence" = 10
		"Irányelv" = 10
		"Tudatosság" = 10
		"Érzelem" = 10
		"Index" = 10
		"Nucleus" = 10
		"Multiplex" = 10
		"Manifold" = 10
		"Animus" = 10
		Airweb = 1
		Cold_Steel = 1
		Halálos_eszköz = 1
	}
}

# Servitor
empire_name_parts_list = {
	key = "machine_empire_names_3"
	parts = {
		"Gondnokok" = 40
		"Őrzők" = 40
		"Felügyelők" = 40
		"Őrök" = 40
		"Stewardok" = 40
		"Szolgálók" = 50
		"Hálózat" = 10		
		"Rács" = 10
		"Junction" = 10
		"Mag" = 10
		"Hub" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Link" = 10
		"Összefolyás" = 10
		"Interface" = 10
		"Multisystem" = 10
		"Sequence" = 10
		"Irányelv" = 10
		"Tudatosság" = 10
		"Érzelem" = 10
		"Index" = 10
		"Nucleus" = 10
		"Multiplex" = 10
		"Manifold" = 10
		"Animus" = 10
		Gépi_intelligencia = 10
		Smart_Bot = 5
	}
}

# Assimilator
empire_name_parts_list = {
	key = "machine_empire_names_4"
	parts = {
		"Gyűjtők" = 40
		"Asszimilátorok" = 50
		"Alapítók" = 40
		"Akkumulátorok" = 40
		"Integrátorok" = 40
		"Elnyelők" = 40
		"Előfizetők" = 40
		"Compilers" = 40
		"Hálózat" = 10		
		"Rács" = 10
		"Junction" = 10
		"Mag" = 10
		"Hub" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Link" = 10
		"Összefolyás" = 10
		"Interface" = 10
		"Multisystem" = 10
		"Sequence" = 10
		"Irányelv" = 10
		"Tudatosság" = 10
		"Érzelem" = 10
		"Index" = 10
		"Nucleus" = 10
		"Multiplex" = 10
		"Manifold" = 10
		"Animus" = 10
	}
}

# Research
empire_name_parts_list = {
	key = "machine_empire_names_5"
	parts = {	
		"Tudáskeresők" = 40
		"Kísérlet" = 40
		"Savantok" = 40
		"Kérdezők" = 40
		"Adatbank" = 40
		"Prime Intellect" = 40
		"Hálózat" = 10		
		"Rács" = 10
		"Junction" = 10
		"Mag" = 10
		"Hub" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Link" = 10
		"Összefolyás" = 10
		"Interface" = 10
		"Multisystem" = 10
		"Sequence" = 10
		"Irányelv" = 10
		"Tudatosság" = 10
		"Érzelem" = 10
		"Index" = 10
		"Nucleus" = 10
		"Multiplex" = 10
		"Manifold" = 10
		"Animus" = 10
	}
}

# Industrial
empire_name_parts_list = {
	key = "machine_empire_names_6"
	parts = {	
		"Forge" = 40
		"Összeszerelők" = 40
		"Építészek" = 40
		"Gyártók" = 40
		"Replikátorok" = 40
		"Öntöde" = 40
		"Hálózat" = 10		
		"Rács" = 10
		"Junction" = 10
		"Mag" = 10
		"Hub" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Link" = 10
		"Összefolyás" = 10
		"Interface" = 10
		"Multisystem" = 10
		"Sequence" = 10
		"Irányelv" = 10
		"Tudatosság" = 10
		"Érzelem" = 10
		"Index" = 10
		"Nucleus" = 10
		"Multiplex" = 10
		"Manifold" = 10
		"Animus" = 10
	}
}

# Generic
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_empire"
		}
	}
	format = "format.machine.1"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Terminator
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_terminator"
		}
	}
	format = "format.machine.2"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Servitor
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_servitor"
		}
	}
	format = "format.machine.3"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Assimilator
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_assimilator"
		}
	}
	format = "format.machine.4"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Research
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_research"
		}
	}
	format = "format.machine.5"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Industrial
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_industrial"
		}
	}
	format = "format.machine.6"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}


### Necrophages

# Necrophages 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_origin = origin_necrophage
			is_hive_empire = no		  
		}
	}
	format = "format.necrophage.1"
	prefix_format = "[This.Capital.System.GetName] <necrophagers>"
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Necrophages 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_origin = origin_necrophage
			is_hive_empire = no
		}
	}
	format = "format.necrophage.2"
	prefix_format = "[This.Capital.GetName] <necrophagers>"
	noun = "[This.Capital.GetName]"
	# Empire of Earth
}

# Necrophages 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 8
			has_origin = origin_necrophage
			is_hive_empire = no		  
		}
	}
	format = "format.necrophage.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <necrophagers>"
	# Human Empire
}

# Necrophages 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			has_origin = origin_necrophage
			is_hive_empire = no		  
		}
	}
	format = "format.necrophage.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <necrophagers>"
	# Great Human Empire
}


############################## Radical Cult ##############################

empire_name_parts_list = {
	key = "radical_cult_names"
	parts = {
		"Végső olvasztótégely" = 10
		"True Path" = 10
		"Fény temploma" = 10
		"Fellowship" = 10
		"Bűnbánók" = 10
		"Az egység temploma" = 10
		"Isten trónja" = 10
		"Vörös próféták" = 10
		"Szürke tanítványok" = 10
		"Isten ökle" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_country_flag = radikális_kultusz
		}
	}
	format = "format.rad_cult.1"
	noun = "<radical_cult_names>"
	# Final Crucible
}

############################## Imperial Domains ######################

# Normal empires
empire_name_parts_list = {
	key = "imperial_domain_names"
	parts = {
		"Birodalmi mag" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_government = "gov_imperial_domain"
		}
	}
	format = "format.imp_dom.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_domain_names>"
}

# Machines
empire_name_parts_list = {
	key = "imperial_domain_names_2"
	parts = {
		"Imperial Nexus" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_government = "gov_imperial_domain_machines"
		}
	}
	format = "format.imp_dom.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_domain_names_2>"
}

# Hives
empire_name_parts_list = {
	key = "imperial_domain_names_3"
	parts = {
		"Birodalmi kaptár" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_government = "gov_imperial_domain_hives"
		}
	}
	format = "format.imp_dom.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_domain_names_3>"
}

# MegaCorps
empire_name_parts_list = {
	key = "imperial_domain_names_4"
	parts = {
		"ImperiCorp" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_government = "gov_imperial_domain_megacorp"
		}
	}
	format = "format.imp_dom.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_domain_names_4>"
}

############################## AI ##############################

empire_name_parts_list = {
	key = "ai_names"
	parts = {
		"Gépi tudatosság" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_ancient_machine_intelligence"
		}
	}
	format = "format.ai.1"
	noun = "<ai_names>"
	# Skynet
}

### ENCLAVES

empire_name_parts_list = {
	key = "trader_names"
	parts = {
		"Kereskedői Enklávé" = 10
	}
}

empire_name_parts_list = {
	key = "curator_names"
	parts = {
		"Kurátor enklávé" = 10
	}
}

empire_name_parts_list = {
	key = "artist_names"
	parts = {
		"Művészklávé" = 10
	}
}

# Traders
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_curator_enclave
		}
	}
	format = "format.trader.1"
	noun = "<trader_names>"
}

# Curators
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_trader_enclave
		}
	}
	format = "format.curator.1"
	noun = "<curator_names>"
}

# Artists
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_artist_enclave
		}
	}
	format = "format.artist.1"
	noun = "<artist_names>"
}