##############
# NAME PARTS #
##############

### GENERIC

# Imperial Generic
empire_name_parts_list = {
	key = "imperial_gen"
	parts = {
		"Birodalom" = 4
		"Imperium" = 2
		"Hegemonia" = 2
		"Autokracia" = 2
		"Erdektarsulas" = 1
		"Hierarchia" = 2
	}
}

# Dictatorial Generic
empire_name_parts_list = {
	key = "dictatorial_gen"
	parts = {
		"Koztarsasag" = 2
		"Nemzetkozosseg" = 3
		"Hegemonia" = 3
		"Autokracia" = 3
		"Erdektarsulas" = 3
		"Hierarchia" = 3
		"Unio" = 3
		"Allam" = 2
		"Hatalom" = 2
	}
}

# Oligarchic Generic
empire_name_parts_list = {
	key = "oligarchic_gen"
	parts = {
		"Koztarsasag" = 2
		"Szovetseg" = 2
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Konzorcium" = 2
		"Konglomeratum" = 2
		"Kartell" = 2
		"Igazgatosag" = 2
		"Mandatum" = 1
		"Koalicio" = 4
		"Kozosseg" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Kormanyzat" = 1
		"Tanacs" = 1
		"Egyezseg" = 1
	}
}

# Democratic Generic
empire_name_parts_list = {
	key = "democratic_gen"
	parts = {
		"Koztarsasag" = 3
		"Szovetseg" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 1
		"Koalicio" = 1
		"Kozgyules" = 1
		"Tanacs" = 1
		"Kooperativ" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Kozosseg" = 1
		"Konkordatum" = 1
		"Összhang" = 1
		"Egyezseg" = 1
		"Kormanyzat" = 1
	}
}

### Descriptives

# Imperial Generic Descriptive
empire_name_parts_list = {
	key = "imperial_gen_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Dictatorial Generic Descriptive
empire_name_parts_list = {
	key = "dictatorial_gen_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Oligarchic Generic Descriptive
empire_name_parts_list = {
	key = "oligarchic_gen_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Szuveren" = 1
	}
}

# Democratic Generic Descriptive
empire_name_parts_list = {
	key = "democratic_gen_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 3
		"Demokratikus" = 3
		"Szabad" = 2
	}
}

### Mid Descriptives

# Imperial Generic Middle Descriptive
empire_name_parts_list = {
	key = "imperial_gen_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Dictatorial Generic Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_gen_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Oligarchic Generic Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_gen_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Democratic Generic Middle Descriptive
empire_name_parts_list = {
	key = "democratic_gen_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztellaris" = 1
		"Demokratikus" = 1
		"Szabad" = 1
	}
}



### MILITARIST

# Imperial Militarist
empire_name_parts_list = {
	key = "imperial_mil"
	parts = {
		"Birodalom" = 3
		"Imperium" = 2
		"Hegemonia" = 1
	}
}

# Dictatorial Militarist
empire_name_parts_list = {
	key = "dictatorial_mil"
	parts = {
		"Autokracia" = 1
		"Erdektarsulas" = 1
		"Hierarchia" = 1
		"Rezsim" = 2
		"Hatalom" = 1
		"Hegemonia" = 1
	}
}

# Oligarchic Militarist
empire_name_parts_list = {
	key = "oligarchic_mil"
	parts = {
		"Nemzetkozosseg" = 5
		"Konfoderacio" = 2
		"Szovetseg" = 2
		"Allamszovetseg" = 2
		"Unio" = 5
		"Liga" = 5
		"Koalicio" = 7
		"Paktum" = 5
		"Szerzodes" = 7
		"Blokk" = 7
		"Egyezseg" = 3
		"Rezsim" = 7
	}
}

# Democratic Militarist
empire_name_parts_list = {
	key = "democratic_mil"
	parts = {
		"Koztarsasag" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Szovetseg" = 3
		"Allamszovetseg" = 3
		"Nepbiztossag" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 2
		"Koalicio" = 2
		"Allam" = 2
		"Nemzet" = 2
		"Szuverenitas" = 1
	}
}

# Democratic Warrior Culture
empire_name_parts_list = {
	key = "democratic_war_cul"
	parts = {
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Harcosklanja" = 4
		"Csataklanja" = 4
		"Torzsei" = 4
		"Tuzeinek Nepe" = 4
		"Klanjai" = 4
		"Mandatum" = 1
		"Koalicio" = 1
		"Szovetseg" = 2
	}
}

# Oligarchic Service Guarantees Citizenship
empire_name_parts_list = {
	key = "oligarchic_service"
	parts = {
		"Polgari Unio" = 1
		"Polgari Koalicio" = 1
		"Polgari Egyezmeny" = 1
		"Polgari Rezsim" = 1
		"Polgari Liga" = 1
	}
}

# Democratic Service Guarantees Citizenship
empire_name_parts_list = {
	key = "democratic_service"
	parts = {
		"Polgari koztarsasag" = 1
		"Polgari Unio" = 1
		"Polgari Szovetseg" = 1
		"Polgari Nemzetkozosseg" = 1
		"Polgari Allam" = 1
		"Polgari Konfoderacio" = 1
	}
}

### Descriptives

# Imperial Militarist Descriptive
empire_name_parts_list = {
	key = "imperial_mil_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Magasztos" = 3
		"Dicsoseges" = 3
	}
}

# Dictatorial Militarist Descriptive
empire_name_parts_list = {
	key = "dictatorial_mil_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Oligarchic Militarist Descriptive
empire_name_parts_list = {
	key = "oligarchic_mil_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Democratic Militarist Descriptive
empire_name_parts_list = {
	key = "democratic_mil_desc"
	parts = {
		"Szabad" = 3
		"Fuggetlen" = 3
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 3
		"Demokratikus" = 1
	}
}

### Mid Descriptives

# Imperial Militarist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_mil_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Dictatorial Militarist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_mil_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Oligarchic Militarist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_mil_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Democratic Militarist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_mil_mid_desc"
	parts = {
		"Szabad" = 3
		"Fuggetlen" = 3
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
		"Demokratikus" = 1
	}
}



### SPIRITUALIST

# Imperial Spiritualist
empire_name_parts_list = {
	key = "imperial_spi"
	parts = {
		"Birodalom" = 3	
		"Kiralysag" = 3
		"Grofsag" = 2
		"Nagyhercegseg" = 1
		"Rend" = 3
		"Alapitvany" = 3
	}
}

# Dictatorial Spiritualist
empire_name_parts_list = {
	key = "dictatorial_spi"
	parts = {
		"Rend" = 4
		"Alapitvany" = 4
		"Mandatum" = 4
		"Frigye" = 4
		"Theokracia" = 4
		"Kozosseg" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Tanacs" = 1
		"Egyezseg" = 1
	}
}

# Oligarchic Spiritualist
empire_name_parts_list = {
	key = "oligarchic_spi"
	parts = {
		"Koztarsasag" = 1
		"Szovetseg" = 2
		"Nemzetkozosseg" = 2
		"Konfoderacio" = 2
		"Allamszovetseg" = 2
		"Unio" = 3
		"Liga" = 3
		"Theokracia" = 4
		"Alapitvany" = 4
		"Mandatum" = 4
		"Kozgyules" = 3
		"Frigye" = 5
		"Kozosseg" = 3
		"Allam" = 3
		"Nemzet" = 3
		"Szuverenitas" = 2
		"Tanacs" = 3
		"Konklave" = 4
		"Egyezseg" = 2
	}
}

# Democratic Spiritualist
empire_name_parts_list = {
	key = "democratic_spi"
	parts = {
		"Koztarsasag" = 3
		"Szovetseg" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 2
		"Kozgyules" = 2
		"Tanacs" = 2
		"Kooperativ" = 2
		"Allam" = 2
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Kozosseg" = 1
		"Konkordatum" = 1
		"Egyezseg" = 1
		"Összhang" = 1
		"Frigye" = 3
		"Kormanyzat" = 1
	}
}

# Imperial Imperial Cult
empire_name_parts_list = {
	key = "imperial_imperial_cult"
	parts = {
		"Birodalom" = 1
		"Imperium" = 1
	}
}

# Oligarchic Holy Tribunal
empire_name_parts_list = {
	key = "oligarchic_holy_tribunal"
	parts = {
		"Frigye" = 3
		"Iteloszek" = 5
		"Mandatum" = 2
		"Kozgyules" = 2
		"Tanacs" = 3
		"Theokracia" = 2
		"Alapitvany" = 2
		"Konklave" = 5
	}
}


### Descriptives

# Imperial Spiritualist Descriptive
empire_name_parts_list = {
	key = "imperial_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

# Dictatorial Spiritualist Descriptive
empire_name_parts_list = {
	key = "dictatorial_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

# Oligarchic Spiritualist Descriptive
empire_name_parts_list = {
	key = "oligarchic_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

# Democratic Spiritualist Descriptive
empire_name_parts_list = {
	key = "democratic_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

### Mid Descriptives

# Imperial Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

# Dictatorial Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

# Oligarchic Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}

# Democratic Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Aldott" = 4
		"Szentseges" = 4
		"Szent es Serthetetlen" = 4
		"Jambor" = 4
	}
}



### MATERIALIST

# Imperial Materialist
empire_name_parts_list = {
	key = "imperial_mat"
	parts = {
		"Birodalom" = 3
		"Hegemonia" = 5
		"Hierarchia" = 3
		"Imperium" = 2
		"Autokracia" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
	}
}

# Dictatorial Materialist
empire_name_parts_list = {
	key = "dictatorial_mat"
	parts = {
		"Allam" = 2
		"Nemzet" = 2
		"Hierarchia" = 3
		"Szuverenitas" = 2
		"Rezsim" = 4
		"Unio" = 2
		"Hatalom" = 2
		"Koalicio" = 2
		"Liga" = 2
	}
}

# Oligarchic Materialist
empire_name_parts_list = {
	key = "oligarchic_mat"
	parts = {
		"Nemzetkozosseg" = 3
		"Szovetseg" = 2
		"Konfoderacio" = 2
		"Allamszovetseg" = 2
		"Unio" = 3
		"Liga" = 3
		"Igazgatosag" = 4
		"Mandatum" = 2
		"Koalicio" = 3
		"Kozosseg" = 2
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Kormanyzat" = 1
		"Tanacs" = 2
		"Egyezseg" = 2
		"Bizottsag" = 3
		"Kozgyules" = 3
	}
}

# Democratic Materialist
empire_name_parts_list = {
	key = "democratic_mat"
	parts = {
		"Koztarsasag" = 3
		"Szovetseg" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 2
		"Koalicio" = 2
		"Kozgyules" = 2
		"Tanacs" = 2
		"Kooperativ" = 2
		"Allam" = 1
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Kozosseg" = 1
		"Konkordatum" = 1
		"Összhang" = 1
		"Egyezseg" = 1
		"Kormanyzat" = 1
	}
}

# Imperial Technocracy
empire_name_parts_list = {
	key = "imperial_tech"
	parts = {
		"Birodalom" = 3
		"Hegemonia" = 3
		"Hierarchia" = 3
		"Imperium" = 2
		"Autokracia" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Technokracia" = 2
		"Iranyvonal" = 2
	}
}

# Dictatorial Technocracy
empire_name_parts_list = {
	key = "dictatorial_tech"
	parts = {
		"Hegemonia" = 2
		"Autokracia" = 1
		"Technokracia" = 4
		"Hatalom" = 2
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Iranyvonal" = 4
	}
}

# Oligarchic Technocracy
empire_name_parts_list = {
	key = "oligarchic_tech"
	parts = {
		"Koztarsasag" = 2
		"Szovetseg" = 2
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 2
		"Allamszovetseg" = 2
		"Unio" = 3
		"Liga" = 3
		"Technokracia" = 6
		"Alapitvany" = 5
		"Igazgatosag" = 5
		"Mandatum" = 3
		"Koalicio" = 3
		"Kozosseg" = 1
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Kormanyzat" = 1
		"Tanacs" = 2
		"Egyezseg" = 1
	}
}

# Democratic Technocracy
empire_name_parts_list = {
	key = "democratic_tech"
	parts = {
		"Koztarsasag" = 3
		"Szovetseg" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 2
		"Koalicio" = 2
		"Kozgyules" = 2
		"Tanacs" = 2
		"Kooperativ" = 2
		"Technokracia" = 4
		"Allam" = 1
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Kozosseg" = 1
		"Konkordatum" = 1
		"Összhang" = 1
		"Egyezseg" = 1
		"Kormanyzat" = 1
		"Konszenzus" = 6
	}
}

### Descriptive

# Imperial Materialist Descriptive
empire_name_parts_list = {
	key = "imperial_mat_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 3
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Dictatorial Materialist Descriptive
empire_name_parts_list = {
	key = "dictatorial_mat_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 3
		"Egyesult" = 3
		"Magasztos" = 3
	}
}

# Oligarchic Materialist Descriptive
empire_name_parts_list = {
	key = "oligarchic_mat_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 2
		"Egyesult" = 3
		"Szuveren" = 2
	}
}

# Democratic Materialist Descriptive
empire_name_parts_list = {
	key = "democratic_mat_desc"
	parts = {
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 3
		"Demokratikus" = 3
	}
}

### Mid Descriptive

# Imperial Materialist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_mat_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Dictatorial Materialist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_mat_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Oligarchic Materialist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_mat_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
	}
}

# Democratic Materialist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_mat_mid_desc"
	parts = {
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztellaris" = 1
		"Demokratikus" = 1
	}
}

### PACIFIST

# Imperial Pacifist
empire_name_parts_list = {
	key = "imperial_pac"
	parts = {
		"Kiralysag" = 4
		"Grofsag" = 1
		"Nagyhercegseg" = 1
		"Allam" = 1
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Alapitvany" = 1
	}
}

# Dictatorial Pacifist
empire_name_parts_list = {
	key = "dictatorial_pac"
	parts = {
		"Allam" = 1
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Alapitvany" = 1
		"Mandatum" = 3
		"Paktum" = 3
		"Kozosseg" = 2
		"Kormanyzat" = 2
	}
}

# Oligarchic Pacifist
empire_name_parts_list = {
	key = "oligarchic_pac"
	parts = {
		"Koztarsasag" = 2
		"Szovetseg" = 2
		"Nemzetkozosseg" = 3
		"Szindikatus" = 2
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Alapitvany" = 4
		"Mandatum" = 3
		"Paktum" = 3
		"Kozosseg" = 2
		"Kooperativ" = 2
		"Allam" = 1
		"Nemzet" = 1
		"Szuverenitas" = 1
		"Kormanyzat" = 1
		"Tanacs" = 1
		"Egyezseg" = 1
	}
}

# Democratic Pacifist
empire_name_parts_list = {
	key = "democratic_pac"
	parts = {
		"Koztarsasag" = 3
		"Szovetseg" = 3
		"Nemzetkozosseg" = 3
		"Konfoderacio" = 3
		"Allamszovetseg" = 3
		"Unio" = 3
		"Liga" = 3
		"Mandatum" = 2
		"Koalicio" = 2
		"Kozgyules" = 2
		"Tanacs" = 2
		"Kooperativ" = 2
		"Allam" = 1
		"Nemzet" = 2
		"Szuverenitas" = 1
		"Kozosseg" = 1
		"Konkordatum" = 1
		"Összhang" = 1
		"Egyezseg" = 1
		"Kormanyzat" = 1
	}
}

# Imperial Celestial Empire
empire_name_parts_list = {
	key = "imperial_celestial"
	parts = {
		"Birodalom" = 4
		"Imperium" = 2
	}
}

### Descriptives

# Imperial Pacifist Descriptive
empire_name_parts_list = {
	key = "imperial_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Vedelmi" = 2
		"Őrzo" = 2
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 1
		"Magasztos" = 1
	}
}

# Dictatorial Pacifist Descriptive
empire_name_parts_list = {
	key = "dictatorial_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Vedelmi" = 2
		"Őrzo" = 2
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 1
		"Magasztos" = 1
	}
}

# Oligarchic Pacifist Descriptive
empire_name_parts_list = {
	key = "oligarchic_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Vedelmi" = 2
		"Őrzo" = 2
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 1
		"Magasztos" = 1
	}
}

# Democratic Pacifist Descriptive
empire_name_parts_list = {
	key = "democratic_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Vedelmi" = 2
		"Őrzo" = 2
		"Csillagkozi" = 1
		"Galaktikus" = 1
		"Egyesult" = 1
		"Magasztos" = 1
	}
}

### Mid Descriptives

# Imperial Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztellaris" = 1
	}
}

# Dictatorial Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztellaris" = 1
	}
}

# Oligarchic Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztellaris" = 1
	}
}

# Democratic Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Bekevagyo" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagkozi" = 1
		"Bolygokozi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztellaris" = 1
	}
}

# Hive Mind
empire_name_parts_list = {
	key = "devouring_swarm"
	parts = {
		"Raj" = 5
		"Horda" = 3
		"Csodulet" = 3
		"Falankok" = 2
		"Ragadozok" = 2	
		"Gazda" = 1
	}
}


# Hive Mind
empire_name_parts_list = {
	key = "hive_mind"
	parts = {
		"Kaptar" = 5
		"Tudat" = 3
		"Entitas" = 3
		"Egyseg" = 3
		"Kollektiva" = 3
		"Prima" = 2
		"Tobbesseg" = 2
		"Organizmus" = 1
	}
}

# Fanatical Purifiers
empire_name_parts_list = {
	key = "purifiers"
	parts = {
		"Rombolok" = 1
		"Fosztogatok" = 1
		"Verfolyatok" = 1
		"Pusztitok"
		"Exterminatorok"
		"Megsemmisitok"
		"Rablok"
		"Tisztitok"
		"Tisztogatok"
		"Elvadultak"
		"Koponyaurak"
		"Verszulottek"
		"Hoherok"
		"Halal Hirnokei"
		"Feldulok"
		"Tonkretevok"
		"Buntetok"
		"Verszulottek"
		"Kivalasztottak"
		"Halalhozok"
		"Kereszteslovagok"
		"Hentesek"
		"Meszarlok"
		"Csillagvadaszok"
		"Halalbasegitok"
		"Nemitok"
		"Halalurak"
		"Tizedelok"
		"Eltavolitok"
		"Pusztitok"
		"Aratok"
	}
}

# Necrophage Middle Descriptive
empire_name_parts_list = {
	key = "necrophagers_start"
	parts = {
		"Ehes" = 3
		"Ragadozo" = 3
		"Sovar" = 1
		"Telhetetlen" = 3
		"Falank" = 1
		"Inyenc" = 1
	}
}

# Necrophage End
empire_name_parts_list = {
	key = "necrophagers"
	parts = {
		"Falankok" = 3
		"Evok" = 1
		"Nekromagusok" = 2
		"Felszivok" = 2
		"Elelmezok" = 2
		"Ragok" = 1
		"Tisztogatok" = 1
	}
}

# Megacorporation
empire_name_parts_list = {
	key = "oligarchic_corp"
	parts = {
		"Konglomeratum" = 2
		"Vallalat" = 4
		"Vallalati Unio" = 1
		"Vallalatszovetseg" = 1
		"Vallalati Holding" = 1
		"Csillagkozi Konglomeratum" = 1
		"Vallalkozas" = 2
		"Partnerseg" = 1
		"Csillagkozi Iparok" = 1
		"Ceg" = 2
		"Fogyasztoi Javak" = 1
		"Csillagkozi Zrt" = 1
		"Szinergetika" = 1
		"Reszvenytarsasag" = 1
		"Gyaripar" = 1
		"Naprendszer" = 1
		"Multisztellaris" = 1
		"Konszern" = 1
		"Transzsztellaris" = 1
		"Iparjai" = 1
		"Dinamika" = 1
		"Interszolarium" = 1
	}
}

# Communal Parity
empire_name_parts_list = {
	key = "communal_parity"
	parts = {
		Commune = 6
		Cooperative = 6
		"Nepkoztarsasag" = 6
		"Nepunio" = 3
		"Kozallam" = 3
		"Szolidaritas" = 3
		"Paritas" = 1
		"Aggregatum" = 1
	}
}

# Megachurch
empire_name_parts_list = {
	key = "oligarchic_megachurch"
	parts = {
		Communion = 1
		"Csillagkozi Egyhaz" = 1
		"Holnap Egyhaza" = 1
		"Elso Egyhaza" = 1
		"Joleti Egyhaz" = 1
		"Megvaltoi Unio" = 1
		"Szent Konglomeratum" = 1
		"Felszentelt Vallalkozas" = 1
		"Uj Mennybemenok" = 1
		"Felekezet" = 1
		"Templomkozosseg" = 1
		"Megujulasi Egyhaz" = 1
		"Arany Alapitvany" = 1
	}
}

# Trade League
empire_name_parts_list = {
	key = "trade_league"
	parts = {
		"Merkantilis Unio" = 1
		""Kereskedelmi Ceh" = 1
		"Kereskedelmi Liga" = 1
		"Kereskedelmi Konzorcium" = 1
		"Merkantilis Cehei" = 1
		"Kereskedelmi Kepviselet" = 1
		"Kereskedelmi Unio" = 1
		"Szabadkereskedok" = 1
		"Kereskedelmi Koalicio" = 1
		"Vamszabadkereskedok" = 1
		"Szallitmanyozasi Szovetseg" = 1
		"Kereskedelmi Tarsulat" = 1
	}
}

# Criminal Syndicate
empire_name_parts_list = {
	key = "monopolistic_syndicate"
	parts = {
		"Szindikatus" = 6
		"Konzorcium" = 2
		"Kartell" = 4
		"Erdektarsulas" = 2
		"Monopolium" = 3
		"Konszern" = 1
	}
}

# Subversive Cult 1
empire_name_parts_list = {
	key = "subversive_cult_1"
	parts = {
		"Kultusza" = 1
		"Kivalasztottak" = 1
		"Szektaja" = 1
		"Tarsasaga" = 1
	}
}

# Subversive Cult 2
empire_name_parts_list = {
	key = "subversive_cult_2"
	parts = {
		"Kivalasztottak" = 1
		"Tarsasaga" = 1
		"Profetai" = 1
		"Igazszulottei" = 1
		"Hirvivoi" = 1
		"Zarandokai" = 1
	}
}


# Bandit Kingdom
empire_name_parts_list = {
	key = "bandit_kingdom"
	parts = {
		"Rablok" = 1
		"Triad" = 1
		"Armanya" = 1
		"Klikkje" = 1
		"Csoportosulasa" = 1
	}
}


# Enlightened
empire_name_parts_list = {
	key = "imperial_enlightened"
	parts = {
		"Fokiralysag" = 4
		"Kiralysag" = 2
		"Felvilagosult Kiralysaga" = 3
		"Csillagkozi Birodalma" = 2
		"Csillagkozi Dinasztiaja" = 2
		"Dinasztikus Unioja" = 2
	}
}

# Machine Intelligence
empire_name_parts_list = {
	key = "machine_intelligence"
	parts = {
		"Gepi intelligencia"
		"Okos Bot"
	}

}

# Machine Intelligence
empire_name_parts_list = {
	key = "machine_terminator"
	parts = {
		"Leghalo"
		"Hideg Acel"
		"Halalos Eszkoz"
	}
}

### GENERIC DESCRIPTIVES

# Generic Imperial Descriptive
empire_name_parts_list = {
	key = "generic_aut_desc"
	parts = {
		"Birodalmi" = 3
		"Kiralyi" = 3
		"Egyesult" = 3
		"Egysegbe Forrt" = 1
		"Szuveren" = 1
		"Konszolidalt" = 3
		"Kozpontositott" = 3
		"Kombinalt" = 3
	}
}

# Generic oligarchic Descriptive
empire_name_parts_list = {
	key = "generic_oli_desc"
	parts = {
		"Konfoderacios" = 3
		"Koztarsasagi" = 3
		"Szovetseges" = 3
		"Tarsult" = 2
		"Kozgyulese" = 1
		"Ligaja" = 1
		"Szovetsege" = 1
		"Konfoderacioja" = 1
		"Unioja" = 1
		"Egyesult" = 3
		"Egysegbe Forrt" = 1
		"Szuveren" = 2
	}
}

# Generic Democratic Descriptive
empire_name_parts_list = {
	key = "generic_dem_desc"
	parts = {
		"Demokratikus" = 3
		"Konfoderacios" = 3
		"Koztarsasagi" = 2
		"Szovetseges" = 4
		"Tarsult" = 1
		"Kozgyulese" = 1
		"Ligaja" = 1
		"Szovetsege" = 1
		"Konfoderacioja" = 1
		"Unioja" = 1
		"Egyesult" = 4
		"Egysegbe Forrt" = 1
		"Szuveren" = 3
	}
}

### STATES

# Generic States (for use with Generic Descriptives)
empire_name_parts_list = {
	key = "generic_states"
	parts = {
		"Csillagok" = 4
		"Bolygok" = 4
		"Vilag" = 4
		"Naprendszer" = 4
		"Napok" = 4
		"Gyarmat" = 3
		"Teruletek" = 1
		"Megyek" = 1
		"Nemzetek" = 3
		"Allamok" = 3
		"Klanjai" = 1
		"Torzsei" = 1
		"Holdingok" = 1
		"Tartomanyok" = 1
		"Birodalmak" = 1
		"Regiok" = 1
		"Bolygoallamok" = 1
		"Kozossegek" = 1
		"Dominiumok" = 1
		"Alkotmanyozok" = 1
	}
}

# Various States
empire_name_parts_list = {
	key = "various_states"
	parts = {
		"Gyarmat" = 3
		"Teruletek" = 1
		"Megyek" = 2
		"Nemzetek" = 3
		"Allamok" = 3
		"Klanjai" = 1
		"Torzsei" = 1
		"Holdingok" = 1
		"Tartomanyok" = 1
		"Birodalmak" = 1
		"Regiok" = 1
		"Bolygoallamok" = 1
		"Kozossegek" = 1
		"Dominiumok" = 1
		"Alkotmanyozok" = 1
	}
}



################
# NAME FORMATS #
################

### Imperial Militarist 

# Imperial Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.1"
	prefix_format = "[This.Capital.System.GetName] <imperial_mil>"
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Imperial Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.2"
	prefix_format = "[This.Capital.GetName] <imperial_mil>"
	noun = "[This.Capital.GetName]"
	# Empire of Earth
}

# Imperial Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mil>"
	# Human Empire
}

# Imperial Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mil>"
	# Great Human Empire
}

# Imperial Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mil>"
	# Human Star Empire
}

### Imperial Spiritualist

# Imperial Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_spi>"
	# Empire of Sol
}

# Imperial Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_spi>"
	# Empire of Earth
}

# Imperial Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_spi>"
	# Human Empire
}

# Imperial Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_spi>"
	# Great Human Empire
}

# Imperial Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_spi>"
	# Human Star Empire
}

### Imperial Imperial Cult

# Imperial Imperial Cult 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_imperial_cult>"
	# Empire of Sol
}

# Imperial Imperial Cult 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_imperial_cult>"
	# Empire of Earth
}

# Imperial Imperial Cult 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_divine_empire"
				has_government = "gov_mortal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_imperial_cult>"
	# Human Empire
}

# Imperial Imperial Cult 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_divine_empire"
				has_government = "gov_mortal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_imperial_cult>"
	# Great Human Empire
}

# Imperial Imperial Cult 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_divine_empire"
				has_government = "gov_mortal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_imperial_cult>"
	# Human Star Empire
}

### Imperial Materialist

# Imperial Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_mat>"
	# Empire of Sol
}

# Imperial Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_mat>"
	# Empire of Earth
}

# Imperial Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mat>"
	# Human Empire
}

# Imperial Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mat>"
	# Great Human Empire
}

# Imperial Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mat>"
	# Human Star Empire
}

### Imperial Technocracy

# Imperial Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_tech>"
	# Empire of Sol
}

# Imperial Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_tech>"
	# Empire of Earth
}

# Imperial Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_tech>"
	# Human Empire
}

# Imperial Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_tech>"
	# Great Human Empire
}

# Imperial Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_tech>"
	# Human Star Empire
}


### Imperial Pacifist

# Imperial Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_pac>"
	# Empire of Sol
}

# Imperial Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_pac>"
	# Empire of Earth
}

# Imperial Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_pac>"
	# Human Empire
}

# Imperial Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_pac>"
	# Great Human Empire
}

# Imperial Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_pac>"
	# Human Star Empire
}

### Imperial Celestial Empire

# Imperial Celestial 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_celestial>"
	# Empire of Sol
}

# Imperial Celestial 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_celestial>"
	# Empire of Earth
}

# Imperial Celestial 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_celestial>"
	# Human Empire
}

# Imperial Celestial 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_celestial>"
	# Great Human Empire
}

# Imperial Celestial 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_celestial>"
	# Human Star Empire
}

### Imperial Enlightened

# Imperial Enlightened 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_enlightened>"
	# Empire of Sol
}

# Imperial Enlightened 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_enlightened>"
	# Empire of Earth
}

# Imperial Enlightened
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}			
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_enlightened>"
	# Human Empire
}

### Imperial Generic

# Imperial Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_gen>"
	# Empire of Sol
}

# Imperial Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_gen>"
	# Empire of Earth
}

# Imperial Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_gen>"
	# Human Empire
}

# Imperial Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_gen>"
	# Great Human Empire
}

# Imperial Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_gen>"
	# Human Star Empire
}

### Dictatorial Militarist 

# Dictatorial Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.1"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_mil>"
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Dictatorial Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.2"
	prefix_format = "[This.Capital.GetName] <dictatorial_mil>"
	noun = "[This.Capital.GetName]"
	# Empire of Earth
}

# Dictatorial Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mil>"
	# Human Empire
}

# Dictatorial Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mil>"
	# Great Human Empire
}

# Dictatorial Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mil>"
	# Human Star Empire
}

### Dictatorial Spiritualist

# Dictatorial Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_spi>"
	# Empire of Sol
}

# Dictatorial Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_spi>"
	# Empire of Earth
}

# Dictatorial Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_spi>"
	# Human Empire
}

# Dictatorial Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_spi>"
	# Great Human Empire
}

# Dictatorial Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_spi>"
	# Human Star Empire
}

### Dictatorial Materialist

# Dictatorial Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_mat>"
	# Empire of Sol
}

# Dictatorial Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_mat>"
	# Empire of Earth
}

# Dictatorial Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mat>"
	# Human Empire
}

# Dictatorial Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mat>"
	# Great Human Empire
}

# Dictatorial Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mat>"
	# Human Star Empire
}

### Dictatorial Technocracy

# Dictatorial Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_tech>"
	# Empire of Sol
}

# Dictatorial Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_tech>"
	# Empire of Earth
}

# Dictatorial Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_tech>"
	# Human Empire
}

# Dictatorial Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_tech>"
	# Great Human Empire
}

# Dictatorial Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_tech>"
	# Human Star Empire
}

### Dictatorial Pacifist

# Dictatorial Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_pac>"
	# Empire of Sol
}

# Dictatorial Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_pac>"
	# Empire of Earth
}

# Dictatorial Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_pac>"
	# Human Empire
}

# Dictatorial Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_pac>"
	# Great Human Empire
}

# Dictatorial Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_pac>"
	# Human Star Empire
}

### Dictatorial Generic

# Dictatorial Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_gen>"
	# Empire of Sol
}

# Dictatorial Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_gen>"
	# Empire of Earth
}

# Dictatorial Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_gen>"
	# Human Empire
}

# Dictatorial Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_gen>"
	# Great Human Empire
}

# Dictatorial Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_gen>"
	# Human Star Empire
}

### Oligarchic Militarist 

# Oligarchic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_mil>"
	# Empire of Sol
}

# Oligarchic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_mil>"
	# Empire of Earth
}

# Oligarchic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mil>"
	# Human Empire
}

# Oligarchic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mil>"
	# Great Human Empire
}

# Oligarchic Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mil>"
	# Human Star Empire
}

### Oligarchic Citizen Service

# Oligarchic Citizen Service 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_service>"
	# Empire of Sol
}

# Oligarchic Citizen Service 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_service>"
	# Empire of Earth
}

# Oligarchic Citizen Service 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_service>"
	# Human Empire
}

### Oligarchic Spiritualist

# Oligarchic Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_spi>"
	# Empire of Sol
}

# Oligarchic Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_spi>"
	# Empire of Earth
}

# Oligarchic Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_spi>"
	# Human Empire
}

# Oligarchic Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_spi>"
	# Great Human Empire
}

# Oligarchic Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_spi>"
	# Human Star Empire
}

### Oligarchic Tribunal

# Oligarchic Tribunal 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_holy_tribunal>"
	# Empire of Sol
}

# Oligarchic Tribunal 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_holy_tribunal>"
	# Empire of Earth
}

# Oligarchic Tribunal 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_holy_tribunal>"
	# Human Empire
}

# Oligarchic Tribunal 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_holy_tribunal>"
	# Great Human Empire
}

# Oligarchic Tribunal 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_holy_tribunal>"
	# Human Star Empire
}

### Oligarchic Materialist

# Oligarchic Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_mat>"
	# Empire of Sol
}

# Oligarchic Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_mat>"
	# Empire of Earth
}

# Oligarchic Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mat>"
	# Human Empire
}

# Oligarchic Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mat>"
	# Great Human Empire
}

# Oligarchic Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mat>"
	# Human Star Empire
}

### Oligarchic Technocracy

# Oligarchic Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_tech>"
	# Empire of Sol
}

# Oligarchic Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_tech>"
	# Empire of Earth
}

# Oligarchic Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_tech>"
	# Human Empire
}

# Oligarchic Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_tech>"
	# Great Human Empire
}

# Oligarchic Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_tech>"
	# Human Star Empire
}

### Oligarchic Pacifist

# Oligarchic Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_pac>"
	# Empire of Sol
}

# Oligarchic Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_pac>"
	# Empire of Sol
}

# Oligarchic Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_pac>"
	# Human Empire
}

# Oligarchic Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_pac>"
	# Great Human Empire
}

# Oligarchic Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_pac>"
	# Human Star Empire
}

### Oligarchic Generic

# Oligarchic Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_gen>"
	# Empire of Sol
}

# Oligarchic Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_gen>"
	# Empire of Earth
}

# Oligarchic Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_gen>"
	# Human Empire
}

# Oligarchic Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_gen>"
	# Great Human Empire
}

# Oligarchic Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_gen>"
	# Human Star Empire
}

### Democratic Militarist 

# Democratic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_mil>"
	# Empire of Sol
}

# Democratic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_mil>"
	# Empire of Earth
}

# Democratic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mil>"
	# Human Empire
}

# Democratic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mil>"
	# Great Human Empire
}

# Democratic Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mil>"
	# Human Star Empire
}

### Democratic Warrior Culture

# Democratic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_war_cul>"
	# Empire of Sol
}

# Democratic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_war_cul>"
	# Empire of Earth
}

# Democratic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_war_cul>"
	# Human Empire
}

# Democratic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_war_cul>"
	# Great Human Empire
}

### Democratic Citizen Service

# Democratic Citizen Service 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_service>"
	# Empire of Sol
}

# Democratic Citizen Service 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_service>"
	# Empire of Earth
}

# Democratic Citizen Service 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_service>"
	# Human Empire
}

### Democratic Spiritualist

# Democratic Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_spi>"
	# Empire of Sol
}

# Democratic Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_spi>"
	# Empire of Sol
}

# Democratic Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_spi>"
	# Human Empire
}

# Democratic Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_spi>"
	# Great Human Empire
}

# Democratic Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_spi>"
	# Human Star Empire
}

### Democratic Materialist

# Democratic Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_mat>"
	# Empire of Sol
}

# Democratic Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_mat>"
	# Empire of Sol
}

# Democratic Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mat>"
	# Human Empire
}

# Democratic Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mat>"
	# Great Human Empire
}

# Democratic Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mat>"
	# Human Star Empire
}

### Democratic Technocracy

# Democratic Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_tech>"
	# Empire of Sol
}

# Democratic Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_tech>"
	# Empire of Sol
}

# Democratic Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_tech>"
	# Human Empire
}

# Democratic Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_tech>"
	# Great Human Empire
}

# Democratic Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_tech>"
	# Human Star Empire
}

### Democratic Pacifist

# Democratic Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_pac>"
	# Empire of Sol
}

# Democratic Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_pac>"
	# Empire of Earth
}

# Democratic Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_pac>"
	# Human Empire
}

# Democratic Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_pac>"
	# Great Human Empire
}

# Democratic Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_pac>"
	# Human Star Empire
}

### Democratic Generic

# Democratic Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_gen>"
	# Empire of Sol
}

# Democratic Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_gen>"
	# Empire of Earth
}

# Democratic Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_gen>"
	# Human Empire
}

# Democratic Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_gen>"
	# Great Human Empire
}

# Democratic Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_gen>"
	# Human Star Empire
}

### Generic Combinations

# Generic Imperial 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_theocratic_monarchy"
				has_government = "gov_despotic_hegemony"
				has_government = "gov_irenic_monarchy"
				has_government = "gov_despotic_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_imp.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# United Human Colonies
}

# Generic Imperial 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_theocratic_monarchy"
				has_government = "gov_despotic_hegemony"
				has_government = "gov_irenic_monarchy"
				has_government = "gov_despotic_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_imp.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

# Generic Oligarchic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_theocratic_oligarchy"
				has_government = "gov_executive_committee"
				has_government = "gov_irenic_bureaucracy"
				has_government = "gov_plutocratic_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_olig.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# United Human Colonies
}

# Generic Oligarchic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_theocratic_oligarchy"
				has_government = "gov_executive_committee"
				has_government = "gov_irenic_bureaucracy"
				has_government = "gov_plutocratic_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_olig.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

# Generic Democratic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_commissariat"
				has_government = "gov_theocratic_republic"
				has_government = "gov_direct_democracy"
				has_government = "gov_moral_democracy"
				has_government = "gov_representative_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_dem.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# United Human Colonies
}

# Generic Democratic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_commissariat"
				has_government = "gov_theocratic_republic"
				has_government = "gov_direct_democracy"
				has_government = "gov_moral_democracy"
				has_government = "gov_representative_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_dem.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

# Hive Mind
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_hive_mind"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.hive_mind.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <hive_mind>"
	# Human Empire
}

# Devouring Swarm
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_devouring_swarm"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.devouring_swarm.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <devouring_swarm>"
	# Human Empire
}


# Megacorporation
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_megacorporation"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_corp.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_corp>"
	# Human Empire
}

# Megachurch
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_megachurch"
				has_government = "gov_sacrificial_megachurch"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_megachurch.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_megachurch>"
	# Human Empire
}

# Trade League
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_trade_league"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.trade_league.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <trade_league>"
	# Human Empire
}

# Criminal Syndicate
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_criminal_syndicate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.monopolistic_syndicate.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <monopolistic_syndicate>"
	# Human Empire
}

# Subversive Cult 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_subversive_cult"
				has_government = "gov_grim_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.subversive_cult.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <subversive_cult_1>"
	# Human Cult
}

# Subversive Cult 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_subversive_cult"
				has_government = "gov_grim_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.subversive_cult.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <subversive_cult_2>"
	# Prophets of Earth
}

# Communal Parity 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_communal_parity"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.communal_parity.1"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_celestial>"
	# People's Republic of Earth
}

# Communal Parity 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_communal_parity"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.communal_parity.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_celestial>"
	# People's Republic of Sol
}

# Communal Parity 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_communal_parity"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.communal_parity.3"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_celestial>"
	# Human People's Republic
}

# Bandit Kingdom
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_bandit_kingdom"
				has_government = "gov_bandit_commune"
				has_government = "gov_band_blood"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.bandit_kingdom.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <bandit_kingdom>"
	# Human Empire
}

# Fanatical Purifiers
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_blood_court"
				has_government = "gov_purity_order"
				has_government = "gov_purification_committee"
				has_government = "gov_purity_assembly"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.purifier.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <purifiers>"
	# Human Empire
}

############################## Primitives ##############################

empire_name_parts_list = {
	key = "primitive_names"
	parts = {
		"Civilizacio" = 1
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 10000
			OR = {
				has_government = "gov_tribal_society"
				has_government = "gov_feudal_realms"
				has_government = "gov_fragmented_nation_states"
			}
		}
	}
	format = "format.primitive.1"
	noun = "[This.GetSpeciesName]"
	# Human Civilization
}




### PIRATE NAMES

empire_name_parts_list = {
	key = "pirate_names"
	parts = {
		"Nepi Haditengereszet" = 10
		"Fekete Ceh" = 10
		"Halal Kereskedoi" = 10
		"Koponyazuzok" = 10
		"Szerencsekeresok" = 10
		"Koponya Klan" = 10
		"Voros Kalozok" = 10
		"Verbrigadok" = 10
		"Elatkozottak Flottaja" = 10
		"Csillagkozi Rablok" = 10
		"Tombolo Lesipuskasok" = 10
		"Felelmetes Szornyek" = 10
		"Veres Utonallok" = 10
		"Ver Klan" = 10
		"Viharurak" = 10
		"Elatkozottak" = 10
		"Kitaszitottak Armadaja" = 10
		"Vidam Martalocok" = 10
		"Uresseg Koborloi" = 10
		"Karmazsin Kommando" = 10
		"Vegitelet Paktuma" = 10
		"Hajorablok" = 10
		"Sotet Lovasok" = 10
		"Szurke Kompania" = 10
		"Arnyekflotta" = 10
		"Elvadult Kompania" = 10
		"Ejszakai Remsegek" = 10
		"Az Elveszett Flotta" = 10
		"Pimasz Banda" = 10
		"Csontbrigad" = 10
		"Veres Gazdak" = 10
		"Csillagmaralocok" = 10
		"A Bukott Legio" = 10
		"Uvolto Martalocok" = 10
		"Kegyetlen Kompania" = 10
		"Fekete Flottilla" = 10
		"Urkigyok" = 10
		"Ezust Meregfog" = 10
		"Acelkarom" = 10
		"A Bosszu Fiai" = 10
		"Vaskorom" = 10
		"Fantom Armada" = 10
		"Retteget Napok" = 10
		"Feher Haramiak" = 10
		"Bosszuszomjas Legio" = 10
		"Voros Kapitany" = 10
		"Halhatatlan Armany" = 10
		"Az Ejszaka Fiai" = 10
		"Halalos Armany" = 10
		"A Csillag Kaszasai" = 10
		"Urpaktum" = 10
		"Suvolto Demonok" = 10
		"A Bukottak" = 10
		"Uressegvadasz" = 10
		"Halalpaktum" = 10
		"Nomad Csavargok" = 10
		"Regulatorok" = 10
		"Pribekek" = 10
		"Tuzes Hoherok" = 10
		"A Fagyosak" = 10
		"Az Ur Testverisege" = 10
		"Vertestverek" = 10
		"Csillagvadaszok" = 10
		"Verzo Kalozok" = 10
		"Mosolygo Tanitvanyok" = 10
		"Allati Vigyor" = 10
		"Az Outsiderek" = 10
		"A Kapitanyok Szovetsege" = 10
		"Feldulok" = 10
		"Csillagok Nyomorultjai" = 10
		"Bukott Csillagok" = 10
		"Vad Motorosok" = 10
		"Szabad Admiralitas" = 10
		"Betepett Brigantik" = 10
		"Adaz Lelkek" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				NOT = {
					has_country_flag = drone_pirate
					has_country_flag = machine_pirate
				}
			}
		}
	}
	format = "format.pirate.1"
	noun = "<pirate_names>"
}

empire_name_parts_list = {
	key = "drone_pirate_names"
	parts = {
		"Zsivany dronok" = 10
		"Fegyelmezetlen dronok" = 10
		"Heves dronok" = 10
		"Vad dronok" = 10
		"Lazado dronok" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				has_country_flag = drone_pirate
			}
		}
	}
	format = "format.drone_pirate.1"
	noun = "<drone_pirate_names>"
}

empire_name_parts_list = {
	key = "machine_pirate_names"
	parts = {
		"Megrongalodott egysegek" = 10
		"Meghibasodott egysegek" = 10
		"Rosszindulatu egysegek" = 10
		"Defektes egysegek" = 10
		"Rendellenes egysegek" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				has_country_flag = machine_pirate
			}
		}
	}
	format = "format.machine_pirate.1"
	noun = "<machine_pirate_names>"
}


### MARAUDER NAMES

# Dormant
empire_name_parts_list = {
	key = "marauder_names"
	parts = {
		"Kaloz" = 30
		"Rajtautok" = 30
		"Szabadrablok" = 20
		"Szabad harcosok" = 20
		"Fosztogatok" = 10
		"Lesipuskasok" = 10
		"Verkalozok" = 10
		"Batrak" = 10
		"Tonkretevok" = 10
		"Vadocok" = 10
		"Csillagkozi torzsek" = 10
		"Urlovasok" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			is_country_type = dormant_marauders
		}
	}
	format = "format.marauder.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <marauder_names>"
}

# Awakened
empire_name_parts_list = {
	key = "awakened_marauder_names"
	parts = {
		"Horda" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			is_country_type = awakened_marauders
		}
	}
	format = "format.awakened_marauder.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <awakened_marauder_names>"
}

# Diadochi 1
empire_name_parts_list = {
	key = "diadochi_names_1_1"
	parts = {
		"Nagyobb" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_1_2"
	parts = {
		"Kansag" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_1
			}
		}
	}
	format = "format.diadochi.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<diadochi_names_1_1> [This.GetSpeciesName] <diadochi_names_1_2>"
}

# Diadochi 2
empire_name_parts_list = {
	key = "diadochi_names_2_1"
	parts = {
		"Fokansag" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_2
			}
		}
	}
	format = "format.diadochi.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <diadochi_names_2_1>"
}

# Diadochi 3
empire_name_parts_list = {
	key = "diadochi_names_3_1"
	parts = {
		"Igazi" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_3_2"
	parts = {
		"Horda" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_3
			}
		}
	}
	format = "format.diadochi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<diadochi_names_3_1> [This.GetSpeciesName] <diadochi_names_3_2>"
}

# Diadochi 4
empire_name_parts_list = {
	key = "diadochi_names_4_1"
	parts = {
		"Örokos" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_4_2"
	parts = {
		"Kansag" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_4
			}
		}
	}
	format = "format.diadochi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <diadochi_names_4_1> <diadochi_names_4_2>"
}

empire_name_format = { #this is only used to make the error log be silent, the name is overwritten straight away
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_diadochi"
			NOR = {
				has_country_flag = diadochi_1
				has_country_flag = diadochi_2
				has_country_flag = diadochi_3
				has_country_flag = diadochi_4
			}
		}
	}
	format = "format.diadochi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <diadochi_names_4_1> <diadochi_names_4_2>"
}

# New Khanate
empire_name_parts_list = {
	key = "new_khanate_names_1_1"
	parts = {
		"Uj" = 30
	}
}
empire_name_parts_list = {
	key = "new_khanate_names_1_2"
	parts = {
		"Kansag" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			OR = {
				has_government = gov_successor_khanate
				has_country_flag = new_khanate_flag
			}
		}
	}
	format = "format.new_khanate"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<new_khanate_names_1_1> [This.GetSpeciesName] <new_khanate_names_1_2>"
}

# Democratic Khanate
empire_name_parts_list = {
	key = "free_khanate_names_1_1"
	parts = {
		"Szabad" = 30
		"Demokratikus" = 30
	}
}
empire_name_parts_list = {
	key = "free_khanate_names_1_2"
	parts = {
		"Kansag" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_country_flag = democratic_khanate_flag
		}
	}
	format = "format.free_khanate"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<free_khanate_names_1_1> [This.GetSpeciesName] <free_khanate_names_1_2>"
}


### FALLEN EMPIRE NAMES

# Xenophobe
empire_name_parts_list = {
	key = "fallen_empire_names_1"
	parts = {
		"Szilank" = 10		
		"Maradvany" = 10
		"Utodallam" = 10
	}
}

# Materialist
empire_name_parts_list = {
	key = "fallen_empire_names_2"
	parts = {
		"Leveltarosok" = 10		
		"Konzervalok" = 10
		"Kronikusok" = 10
	}
}

# Xenophile
empire_name_parts_list = {
	key = "fallen_empire_names_3"
	parts = {		
		"Ősapak" = 10
		"Elohirnokei" = 10		
		"Aggjai" = 10
	}
}

# Spiritualist
empire_name_parts_list = {
	key = "fallen_empire_names_4"
	parts = {	
		"Protektorok" = 10
		"Figyelok" = 10		
		"Oltalmazok" = 10
	}
}

# Machine
empire_name_parts_list = {
	key = "fallen_empire_names_machine"
	parts = {	
		"Kontinuum" = 10
		"Folyamatossag" = 10		
		"Folytatas" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_xenophobe
		}
	}
	format = "format.fallen.1"
	noun = "[This.GetSpeciesName]"
	# Human Shard
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_materialist		
		}
	}
	format = "format.fallen.2"
	noun = "[This.GetSpeciesName]"
	# Human Chroniclers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_xenophile
		}
	}
	format = "format.fallen.3"
	noun = "[This.GetSpeciesName]"
	# Human Ancients
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_spiritualist
		}
	}
	format = "format.fallen.4"
	noun = "[This.GetSpeciesName]"
	# Human Guardians
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_custodian_matrix
		}
	}
	format = "format.fallen.machine"
	noun = "[This.GetSpeciesName]"
	# Human Continuum
}


### AWAKENED FALLEN EMPIRES

# Xenophobe
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_1"
	parts = {
		"Visszaszerzok" = 10
		"Visszahoditok" = 10
		"Visszaallitok" = 10
	}
}

# Materialist
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_2"
	parts = {
		"Regulatorok" = 10	
		"Csendorok" = 10	
		"Igazgatok" = 10
	}
}

# Xenophile
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_3"
	parts = {		
		"Bekefenntartok" = 10
		"Dontobirok" = 10
		"Mediatorok" = 10
	}
}

# Spiritualist
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_4"
	parts = {	
		"Kereszteslovagok" = 10
		"Fanatikusok" = 10
		"Zelotak" = 10
	}
}

# Machine
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_machine_1"
	parts = {	
		"Vegso_Direktiva" = 10
		"Vedelmi_Protokoll" = 10
		"Letetkezelo_Folyamat" = 10
	}
}

empire_name_parts_list = {
	key = "awakened_fallen_empire_names_machine_2"
	parts = {	
		"Meghibasodott_Vedelmi_Egyseg" = 10
		"Hibas_Letetkezelo" = 10
		"Elromlott_Gondnokok" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_xenophobe
		}
	}
	format = "format.awakened.1"
	noun = "[This.GetSpeciesName]"
	# Human Reclaimers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_materialist		
		}
	}
	format = "format.awakened.2"
	noun = "[This.GetSpeciesName]"
	# Human Arbitrators
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_xenophile
		}
	}
	format = "format.awakened.3"
	noun = "[This.GetSpeciesName]"
	# Human Peacekeepers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_spiritualist
		}
	}
	format = "format.awakened.4"
	noun = "[This.GetSpeciesName]"
	# Human Crusaders
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_galactic_defense_unit
		}
	}
	format = "format.awakened.machine.1"
	noun = "[This.GetSpeciesName]"
	# Human Final Directive
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_berserker_machine
		}
	}
	format = "format.awakened.machine.2"
	noun = "[This.GetSpeciesName]"
	# Corrupted Custodian
}

### MACHINE EMPIRE NAMES

# Generic
empire_name_parts_list = {
	key = "machine_empire_names_1"
	parts = {
		"Halozat" = 10		
		"Halo" = 10
		"Csomopont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Matrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyas" = 10
		"Interfesz" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktiva" = 10
		"Öntudat" = 10
		"Ertelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animusz" = 10
	}
}

# Terminator
empire_name_parts_list = {
	key = "machine_empire_names_2"
	parts = {
		"Exterminatorok" = 40
		"Megsemmisitok" = 40
		"Eltorlok" = 40
		"Kioltok" = 40
		"Kihajtok" = 40
		"Eltavolitok" = 40
		"Exstirpalok" = 40
		"Halozat" = 10		
		"Halo" = 10
		"Csomopont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Matrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyas" = 10
		"Interfesz" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktiva" = 10
		"Öntudat" = 10
		"Ertelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animusz" = 10
	}
}

# Servitor
empire_name_parts_list = {
	key = "machine_empire_names_3"
	parts = {
		"Gondnokok" = 40
		"Fenntartok" = 40
		"Felugyelok" = 40
		"Megbizottak" = 40
		"Intezok" = 40
		"Szolgalok" = 50
		"Halozat" = 10		
		"Halo" = 10
		"Csomopont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Matrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyas" = 10
		"Interfesz" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktiva" = 10
		"Öntudat" = 10
		"Ertelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animusz" = 10
	}
}

# Assimilator
empire_name_parts_list = {
	key = "machine_empire_names_4"
	parts = {
		"Kollektorok " = 40
		"Asszimilatorok" = 50
		"Inkorporatorok" = 40
		"Akkumulatorok" = 40
		"Integratorok" = 40
		"Felszivok" = 40
		"Szubszumalok" = 40
		"Kompilalok" = 40
		"Halozat" = 10		
		"Halo" = 10
		"Csomopont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Matrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyas" = 10
		"Interfesz" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktiva" = 10
		"Öntudat" = 10
		"Ertelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animusz" = 10
	}
}

# Research
empire_name_parts_list = {
	key = "machine_empire_names_5"
	parts = {	
		"Ismeretkeresok" = 40
		"Kiserlet" = 40
		"Savant-szindromasok" = 40
		"Kivancsiskodok" = 40
		"Adatbank" = 40
		"Elsodleges elme" = 40
		"Halozat" = 10		
		"Halo" = 10
		"Csomopont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Matrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyas" = 10
		"Interfesz" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktiva" = 10
		"Öntudat" = 10
		"Ertelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animusz" = 10
	}
}

# Industrial
empire_name_parts_list = {
	key = "machine_empire_names_6"
	parts = {	
		"Kovacsolok" = 40
		"Összeszerelok" = 40
		"Architektek" = 40
		"Fabrikatorok" = 40
		"Replikatorok" = 40
		"Öntode" = 40
		"Halozat" = 10		
		"Halo" = 10
		"Csomopont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Matrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyas" = 10
		"Interfesz" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktiva" = 10
		"Öntudat" = 10
		"Ertelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animusz" = 10
	}
}

# Generic
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_empire"
		}
	}
	format = "format.machine.1"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Terminator
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_terminator"
		}
	}
	format = "format.machine.2"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Servitor
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_servitor"
		}
	}
	format = "format.machine.3"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Assimilator
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_assimilator"
		}
	}
	format = "format.machine.4"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Research
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_research"
		}
	}
	format = "format.machine.5"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Industrial
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_industrial"
		}
	}
	format = "format.machine.6"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}


### Necrophages

# Necrophages 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_origin = origin_necrophage
		}
	}
	format = "format.necrophage.1"
	prefix_format = "[This.Capital.System.GetName] <necrophagers>"
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Necrophages 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_origin = origin_necrophage
		}
	}
	format = "format.necrophage.2"
	prefix_format = "[This.Capital.GetName] <necrophagers>"
	noun = "[This.Capital.GetName]"
	# Empire of Earth
}

# Necrophages 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 8
			has_origin = origin_necrophage
		}
	}
	format = "format.necrophage.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <necrophagers>"
	# Human Empire
}

# Necrophages 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 4
			has_origin = origin_necrophage
		}
	}
	format = "format.necrophage.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <necrophagers>"
	# Great Human Empire
}


############################## Radical Cult ##############################

empire_name_parts_list = {
	key = "radical_cult_names"
	parts = {
		"Utolso olvasztotegely" = 10
		"Igaz ut" = 10
		"Feny egyhaza" = 10
		"Tarsasaga" = 10
		"Vezeklok" = 10
		"Egysegesseg egyhaza" = 10
		"Isten tronja" = 10
		"Voros profetak" = 10
		"Szurke apostolok" = 10
		"Isten okle" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_country_flag = radical_cult
		}
	}
	format = "format.rad_cult.1"
	noun = "<radical_cult_names>"
	# Final Crucible
}

############################## Imperial Domains ######################

# Normal empires
empire_name_parts_list = {
	key = "imperial_domain_names"
	parts = {
		"Birodalmi mag" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_government = "gov_imperial_domain"
		}
	}
	format = "format.imp_dom.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_domain_names>"
}

# Machines
empire_name_parts_list = {
	key = "imperial_domain_names_2"
	parts = {
		"Birodalmi Nexus" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_government = "gov_imperial_domain_machines"
		}
	}
	format = "format.imp_dom.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_domain_names_2>"
}

# Hives
empire_name_parts_list = {
	key = "imperial_domain_names_3"
	parts = {
		"Birodalmi Kaptar" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_government = "gov_imperial_domain_hives"
		}
	}
	format = "format.imp_dom.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_domain_names_3>"
}

# MegaCorps
empire_name_parts_list = {
	key = "imperial_domain_names_4"
	parts = {
		"Birodalom Zrt" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_government = "gov_imperial_domain_megacorp"
		}
	}
	format = "format.imp_dom.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_domain_names_4>"
}

############################## AI ##############################

empire_name_parts_list = {
	key = "ai_names"
	parts = {
		"Gepi tudatossag" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_ancient_machine_intelligence"
		}
	}
	format = "format.ai.1"
	noun = "<ai_names>"
	# Skynet
}

### ENCLAVES

empire_name_parts_list = {
	key = "trader_names"
	parts = {
		"Kereskedelmi enklave" = 10
	}
}

empire_name_parts_list = {
	key = "curator_names"
	parts = {
		"Kurator enklave" = 10
	}
}

empire_name_parts_list = {
	key = "artist_names"
	parts = {
		"Muvesz enklave" = 10
	}
}

# Traders
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_curator_enclave
		}
	}
	format = "format.trader.1"
	noun = "<trader_names>"
}

# Curators
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_trader_enclave
		}
	}
	format = "format.curator.1"
	noun = "<curator_names>"
}

# Artists
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_artist_enclave
		}
	}
	format = "format.artist.1"
	noun = "<artist_names>"
}