##############
# NAME PARTS #
##############

### GENERIC

# Imperial Generic
empire_name_parts_list = {
	key = "imperial_gen"
	parts = {
		"Birodalom" = 4
		"Impérium" = 2
		"Hegemónia" = 2
		"Autokrácia" = 2
		"Érdektársulás" = 1
		"Hierarchia" = 2
	}
}

# Dictatorial Generic
empire_name_parts_list = {
	key = "dictatorial_gen"
	parts = {
		"Köztársaság" = 2
		"Nemzetközösség" = 3
		"Hegemónia" = 3
		"Autokrácia" = 3
		"Érdektársulás" = 3
		"Hierarchia" = 3
		"Unió" = 3
		"Állam" = 2
		"Hatalom" = 2
	}
}

# Oligarchic Generic
empire_name_parts_list = {
	key = "oligarchic_gen"
	parts = {
		"Köztársaság" = 2
		"Szövetség" = 2
		"Nemzetközösség" = 3
		"Konföderáció" = 3
		"Államszövetség" = 3
		"Unió" = 3
		"Liga" = 3
		"Konzorcium" = 2
		"Konglomerátum" = 2
		"Kartell" = 2
		"Igazgatóság" = 2
		"Mandátum" = 1
		"Koalíció" = 4
		"Közösség" = 1
		"Állam" = 1
		"Nemzet" = 1
		"Szuverenitás" = 1
		"Kormányzat" = 1
		"Tanács" = 1
		"Egyezség" = 1
	}
}

# Democratic Generic
empire_name_parts_list = {
	key = "democratic_gen"
	parts = {
		"Köztársaság" = 3
		"Szövetség" = 3
		"Nemzetközösség" = 3
		"Konföderáció" = 3
		"Államszövetség" = 3
		"Unió" = 3
		"Liga" = 3
		"Mandátum" = 1
		"Koalíció" = 1
		"Nemzetgyűlés" = 1
		"Tanács" = 1
		"Kooperatív" = 1
		"Állam" = 1
		"Nemzet" = 1
		"Szuverenitás" = 1
		"Közösség" = 1
		"Konkordátum" = 1
		"Összhang" = 1
		"Egyezség" = 1
		"Kormányzat" = 1
	}
}

### Descriptives

# Imperial Generic Descriptive
empire_name_parts_list = {
	key = "imperial_gen_desc"
	parts = {
		"Csillagközi" = 1
		"Galaktikus" = 2
		"Egyesült" = 3
		"Nagy" = 3
	}
}

# Dictatorial Generic Descriptive
empire_name_parts_list = {
	key = "dictatorial_gen_desc"
	parts = {
		"Csillagközi" = 1
		"Galaktikus" = 2
		"Egyesült" = 3
		"Nagy" = 3
	}
}

# Oligarchic Generic Descriptive
empire_name_parts_list = {
	key = "oligarchic_gen_desc"
	parts = {
		"Csillagközi" = 1
		"Galaktikus" = 2
		"Egyesült" = 3
		"Legfelső" = 1
	}
}

# Democratic Generic Descriptive
empire_name_parts_list = {
	key = "democratic_gen_desc"
	parts = {
		"Csillagközi" = 1
		"Galaktikus" = 1
		"Egyesült" = 3
		"Demokratikus" = 3
		"Szabad" = 2
	}
}

### Mid Descriptives

# Imperial Generic Middle Descriptive
empire_name_parts_list = {
	key = "imperial_gen_mid_desc"
	parts = {
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztelláris" = 1
	}
}

# Dictatorial Generic Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_gen_mid_desc"
	parts = {
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztelláris" = 1
	}
}

# Oligarchic Generic Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_gen_mid_desc"
	parts = {
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztelláris" = 1
	}
}

# Democratic Generic Middle Descriptive
empire_name_parts_list = {
	key = "democratic_gen_mid_desc"
	parts = {
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 2
		"Csillag" = 3
		"Sztelláris" = 1
		"Demokratikus" = 1
		"Szabad" = 1
	}
}



### MILITARIST

# Imperial Militarist
empire_name_parts_list = {
	key = "imperial_mil"
	parts = {
		"Birodalom" = 3
		"Impérium" = 2
		"Hegemónia" = 1
	}
}

# Dictatorial Militarist
empire_name_parts_list = {
	key = "dictatorial_mil"
	parts = {
		"Autokrácia" = 1
		"Érdektársulás" = 1
		"Hierarchia" = 1
		"Rezsim" = 2
		"Hatalom" = 1
		"Hegemónia" = 1
	}
}

# Oligarchic Militarist
empire_name_parts_list = {
	key = "oligarchic_mil"
	parts = {
		"Nemzetközösség" = 5
		"Konföderáció" = 2
		"Szövetség" = 2
		"Államszövetség" = 2
		"Unió" = 5
		"Liga" = 5
		"Koalíció" = 7
		"Paktum" = 5
		"Szerződés" = 7
		"Blokk" = 7
		"Egyezség" = 3
		"Rezsim" = 7
	}
}

# Democratic Militarist
empire_name_parts_list = {
	key = "democratic_mil"
	parts = {
		"Köztársaság" = 3
		"Nemzetközösség" = 3
		"Konföderáció" = 3
		"Szövetség" = 3
		"Államszövetség" = 3
		"Népbiztosság" = 3
		"Unió" = 3
		"Liga" = 3
		"Mandátum" = 2
		"Koalíció" = 2
		"Állam" = 2
		"Nemzet" = 2
		"Szuverenitás" = 1
	}
}

# Democratic Warrior Culture
empire_name_parts_list = {
	key = "democratic_war_cul"
	parts = {
		"Állam" = 1
		"Nemzet" = 1
		"Szuverenitás" = 1
		"Harcosok Klánja" = 4
		"Harci Klánok" = 4
		"Törzsek" = 4
		"Tűzeinek Népe" = 4
		"Klánok" = 4
		"Mandátum" = 1
		"Koalíció" = 1
		"Szövetség" = 2
	}
}

# Oligarchic Service Guarantees Citizenship
empire_name_parts_list = {
	key = "oligarchic_service"
	parts = {
		"Polgári Unió" = 1
		"Polgári Koalíció" = 1
		"Polgári Egyezmény" = 1
		"Polgári Rezsim" = 1
		"Polgári Liga" = 1
	}
}

# Democratic Service Guarantees Citizenship
empire_name_parts_list = {
	key = "democratic_service"
	parts = {
		"Polgári köztársaság" = 1
		"Polgári Unió" = 1
		"Polgári Szövetség" = 1
		"Polgári Nemzetközösség" = 1
		"Polgári Nemzet" = 1
		"Polgári Államszövetség" = 1
	}
}

### Descriptives

# Imperial Militarist Descriptive
empire_name_parts_list = {
	key = "imperial_mil_desc"
	parts = {
		"Csillagközi" = 1
		"Galaktikus" = 2
		"Egyesült" = 3
		"Nagy" = 3
		"Dicsőséges" = 3
	}
}

# Dictatorial Militarist Descriptive
empire_name_parts_list = {
	key = "dictatorial_mil_desc"
	parts = {
		"Csillagközi" = 1
		"Galaktikus" = 2
		"Egyesült" = 3
		"Nagy" = 3
	}
}

# Oligarchic Militarist Descriptive
empire_name_parts_list = {
	key = "oligarchic_mil_desc"
	parts = {
		"Csillagközi" = 1
		"Galaktikus" = 2
		"Egyesült" = 3
		"Nagy" = 3
	}
}

# Democratic Militarist Descriptive
empire_name_parts_list = {
	key = "democratic_mil_desc"
	parts = {
		"Szabad" = 3
		"Független" = 3
		"Csillagközi" = 1
		"Galaktikus" = 1
		"Egyesült" = 3
		"Demokratikus" = 1
	}
}

### Mid Descriptives

# Imperial Militarist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_mil_mid_desc"
	parts = {
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztelláris" = 1
	}
}

# Dictatorial Militarist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_mil_mid_desc"
	parts = {
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztelláris" = 1
	}
}

# Oligarchic Militarist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_mil_mid_desc"
	parts = {
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztelláris" = 1
	}
}

# Democratic Militarist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_mil_mid_desc"
	parts = {
		"Szabad" = 3
		"Független" = 3
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztelláris" = 1
		"Demokratikus" = 1
	}
}



### SPIRITUALIST

# Imperial Spiritualist
empire_name_parts_list = {
	key = "imperial_spi"
	parts = {
		"Birodalom" = 3	
		"Királyság" = 3
		"Grófság" = 2
		"Nagyhercegség" = 1
		"Rend" = 3
		"Alapítvány" = 3
	}
}

# Dictatorial Spiritualist
empire_name_parts_list = {
	key = "dictatorial_spi"
	parts = {
		"Rend" = 4
		"Alapítvány" = 4
		"Mandátum" = 4
		"Frigye" = 4
		"Theokrácia" = 4
		"Közösség" = 1
		"Állam" = 1
		"Nemzet" = 1
		"Szuverenitás" = 1
		"Tanács" = 1
		"Egyezség" = 1
	}
}

# Oligarchic Spiritualist
empire_name_parts_list = {
	key = "oligarchic_spi"
	parts = {
		"Köztársaság" = 1
		"Szövetség" = 2
		"Nemzetközösség" = 2
		"Konföderáció" = 2
		"Államszövetség" = 2
		"Unió" = 3
		"Liga" = 3
		"Theokrácia" = 4
		"Alapítvány" = 4
		"Mandátum" = 4
		"Nemzetgyűlés" = 3
		"Frigye" = 5
		"Közösség" = 3
		"Állam" = 3
		"Nemzet" = 3
		"Szuverenitás" = 2
		"Tanács" = 3
		"Konklávé" = 4
		"Egyezség" = 2
	}
}

# Democratic Spiritualist
empire_name_parts_list = {
	key = "democratic_spi"
	parts = {
		"Köztársaság" = 3
		"Szövetség" = 3
		"Nemzetközösség" = 3
		"Konföderáció" = 3
		"Államszövetség" = 3
		"Unió" = 3
		"Liga" = 3
		"Mandátum" = 2
		"Nemzetgyűlés" = 2
		"Tanács" = 2
		"Kooperatív" = 2
		"Állam" = 2
		"Nemzet" = 2
		"Szuverenitás" = 1
		"Közösség" = 1
		"Konkordátum" = 1
		"Egyezség" = 1
		"Összhang" = 1
		"Frigye" = 3
		"Kormányzat" = 1
	}
}

# Imperial Imperial Cult
empire_name_parts_list = {
	key = "imperial_imperial_cult"
	parts = {
		"Birodalom" = 1
		"Impérium" = 1
	}
}

# Oligarchic Holy Tribunal
empire_name_parts_list = {
	key = "oligarchic_holy_tribunal"
	parts = {
		"Frigye" = 3
		"Ítélőszék" = 5
		"Mandátum" = 2
		"Nemzetgyűlés" = 2
		"Tanács" = 3
		"Theokrácia" = 2
		"Alapítvány" = 2
		"Konklávé" = 5
	}
}


### Descriptives

# Imperial Spiritualist Descriptive
empire_name_parts_list = {
	key = "imperial_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Áldott" = 4
		"Szentséges" = 4
		"Szent és Sérthetetlen" = 4
		"Jámbor" = 4
	}
}

# Dictatorial Spiritualist Descriptive
empire_name_parts_list = {
	key = "dictatorial_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Áldott" = 4
		"Szentséges" = 4
		"Szent és Sérthetetlen" = 4
		"Jámbor" = 4
	}
}

# Oligarchic Spiritualist Descriptive
empire_name_parts_list = {
	key = "oligarchic_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Áldott" = 4
		"Szentséges" = 4
		"Szent és Sérthetetlen" = 4
		"Jámbor" = 4
	}
}

# Democratic Spiritualist Descriptive
empire_name_parts_list = {
	key = "democratic_spi_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Áldott" = 4
		"Szentséges" = 4
		"Szent és Sérthetetlen" = 4
		"Jámbor" = 4
	}
}

### Mid Descriptives

# Imperial Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Áldott" = 4
		"Szentséges" = 4
		"Szent és Sérthetetlen" = 4
		"Jámbor" = 4
	}
}

# Dictatorial Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Áldott" = 4
		"Szentséges" = 4
		"Szent és Sérthetetlen" = 4
		"Jámbor" = 4
	}
}

# Oligarchic Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Áldott" = 4
		"Szentséges" = 4
		"Szent és Sérthetetlen" = 4
		"Jámbor" = 4
	}
}

# Democratic Spiritualist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_spi_mid_desc"
	parts = {
		"Szent" = 4
		"Isteni" = 4
		"Áldott" = 4
		"Szentséges" = 4
		"Szent és Sérthetetlen" = 4
		"Jámbor" = 4
	}
}



### MATERIALIST

# Imperial Materialist
empire_name_parts_list = {
	key = "imperial_mat"
	parts = {
		"Birodalom" = 3
		"Hegemónia" = 5
		"Hierarchia" = 3
		"Impérium" = 2
		"Autokrácia" = 1
		"Állam" = 1
		"Nemzet" = 1
		"Szuverenitás" = 1
	}
}

# Dictatorial Materialist
empire_name_parts_list = {
	key = "dictatorial_mat"
	parts = {
		"Állam" = 2
		"Nemzet" = 2
		"Hierarchia" = 3
		"Szuverenitás" = 2
		"Rezsim" = 4
		"Unió" = 2
		"Hatalom" = 2
		"Koalíció" = 2
		"Liga" = 2
	}
}

# Oligarchic Materialist
empire_name_parts_list = {
	key = "oligarchic_mat"
	parts = {
		"Nemzetközösség" = 3
		"Szövetség" = 2
		"Konföderáció" = 2
		"Államszövetség" = 2
		"Unió" = 3
		"Liga" = 3
		"Igazgatóság" = 4
		"Mandátum" = 2
		"Koalíció" = 3
		"Közösség" = 2
		"Állam" = 1
		"Nemzet" = 1
		"Szuverenitás" = 1
		"Kormányzat" = 1
		"Tanács" = 2
		"Egyezség" = 2
		"Bizottság" = 3
		"Nemzetgyűlés" = 3
	}
}

# Democratic Materialist
empire_name_parts_list = {
	key = "democratic_mat"
	parts = {
		"Köztársaság" = 3
		"Szövetség" = 3
		"Nemzetközösség" = 3
		"Konföderáció" = 3
		"Államszövetség" = 3
		"Unió" = 3
		"Liga" = 3
		"Mandátum" = 2
		"Koalíció" = 2
		"Nemzetgyűlés" = 2
		"Tanács" = 2
		"Kooperatív" = 2
		"Állam" = 1
		"Nemzet" = 2
		"Szuverenitás" = 1
		"Közösség" = 1
		"Konkordátum" = 1
		"Összhang" = 1
		"Egyezség" = 1
		"Kormányzat" = 1
	}
}

# Imperial Technocracy
empire_name_parts_list = {
	key = "imperial_tech"
	parts = {
		"Birodalom" = 3
		"Hegemónia" = 3
		"Hierarchia" = 3
		"Impérium" = 2
		"Autokrácia" = 1
		"Állam" = 1
		"Nemzet" = 1
		"Szuverenitás" = 1
		"Technokrácia" = 2
		"Irányvonal" = 2
	}
}

# Dictatorial Technocracy
empire_name_parts_list = {
	key = "dictatorial_tech"
	parts = {
		"Hegemónia" = 2
		"Autokrácia" = 1
		"Technokrácia" = 4
		"Hatalom" = 2
		"Állam" = 1
		"Nemzet" = 1
		"Szuverenitás" = 1
		"Irányvonal" = 4
	}
}

# Oligarchic Technocracy
empire_name_parts_list = {
	key = "oligarchic_tech"
	parts = {
		"Köztársaság" = 2
		"Szövetség" = 2
		"Nemzetközösség" = 3
		"Konföderáció" = 2
		"Államszövetség" = 2
		"Unió" = 3
		"Liga" = 3
		"Technokrácia" = 6
		"Alapítvány" = 5
		"Igazgatóság" = 5
		"Mandátum" = 3
		"Koalíció" = 3
		"Közösség" = 1
		"Állam" = 1
		"Nemzet" = 1
		"Szuverenitás" = 1
		"Kormányzat" = 1
		"Tanács" = 2
		"Egyezség" = 1
	}
}

# Democratic Technocracy
empire_name_parts_list = {
	key = "democratic_tech"
	parts = {
		"Köztársaság" = 3
		"Szövetség" = 3
		"Nemzetközösség" = 3
		"Konföderáció" = 3
		"Államszövetség" = 3
		"Unió" = 3
		"Liga" = 3
		"Mandátum" = 2
		"Koalíció" = 2
		"Nemzetgyűlés" = 2
		"Tanács" = 2
		"Kooperatív" = 2
		"Technokrácia" = 4
		"Állam" = 1
		"Nemzet" = 2
		"Szuverenitás" = 1
		"Közösség" = 1
		"Konkordátum" = 1
		"Összhang" = 1
		"Egyezség" = 1
		"Kormányzat" = 1
		"Konszenzus" = 6
	}
}

### Descriptive

# Imperial Materialist Descriptive
empire_name_parts_list = {
	key = "imperial_mat_desc"
	parts = {
		"Csillagközi" = 1
		"Galaktikus" = 3
		"Egyesült" = 3
		"Nagy" = 3
	}
}

# Dictatorial Materialist Descriptive
empire_name_parts_list = {
	key = "dictatorial_mat_desc"
	parts = {
		"Csillagközi" = 1
		"Galaktikus" = 3
		"Egyesült" = 3
		"Nagy" = 3
	}
}

# Oligarchic Materialist Descriptive
empire_name_parts_list = {
	key = "oligarchic_mat_desc"
	parts = {
		"Csillagközi" = 1
		"Galaktikus" = 2
		"Egyesült" = 3
		"Legfelső" = 2
	}
}

# Democratic Materialist Descriptive
empire_name_parts_list = {
	key = "democratic_mat_desc"
	parts = {
		"Csillagközi" = 1
		"Galaktikus" = 1
		"Egyesült" = 3
		"Demokratikus" = 3
	}
}

### Mid Descriptive

# Imperial Materialist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_mat_mid_desc"
	parts = {
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztelláris" = 1
	}
}

# Dictatorial Materialist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_mat_mid_desc"
	parts = {
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztelláris" = 1
	}
}

# Oligarchic Materialist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_mat_mid_desc"
	parts = {
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztelláris" = 1
	}
}

# Democratic Materialist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_mat_mid_desc"
	parts = {
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 3
		"Sztelláris" = 1
		"Demokratikus" = 1
	}
}

### PACIFIST

# Imperial Pacifist
empire_name_parts_list = {
	key = "imperial_pac"
	parts = {
		"Királyság" = 4
		"Grófság" = 1
		"Nagyhercegség" = 1
		"Állam" = 1
		"Nemzet" = 2
		"Szuverenitás" = 1
		"Alapítvány" = 1
	}
}

# Dictatorial Pacifist
empire_name_parts_list = {
	key = "dictatorial_pac"
	parts = {
		"Állam" = 1
		"Nemzet" = 2
		"Szuverenitás" = 1
		"Alapítvány" = 1
		"Mandátum" = 3
		"Paktum" = 3
		"Közösség" = 2
		"Kormányzat" = 2
	}
}

# Oligarchic Pacifist
empire_name_parts_list = {
	key = "oligarchic_pac"
	parts = {
		"Köztársaság" = 2
		"Szövetség" = 2
		"Nemzetközösség" = 3
		"Szindikátus" = 2
		"Konföderáció" = 3
		"Államszövetség" = 3
		"Unió" = 3
		"Liga" = 3
		"Alapítvány" = 4
		"Mandátum" = 3
		"Paktum" = 3
		"Közösség" = 2
		"Kooperatív" = 2
		"Állam" = 1
		"Nemzet" = 1
		"Szuverenitás" = 1
		"Kormányzat" = 1
		"Tanács" = 1
		"Egyezség" = 1
	}
}

# Democratic Pacifist
empire_name_parts_list = {
	key = "democratic_pac"
	parts = {
		"Köztársaság" = 3
		"Szövetség" = 3
		"Nemzetközösség" = 3
		"Konföderáció" = 3
		"Államszövetség" = 3
		"Unió" = 3
		"Liga" = 3
		"Mandátum" = 2
		"Koalíció" = 2
		"Nemzetgyűlés" = 2
		"Tanács" = 2
		"Kooperatív" = 2
		"Állam" = 1
		"Nemzet" = 2
		"Szuverenitás" = 1
		"Közösség" = 1
		"Konkordátum" = 1
		"Összhang" = 1
		"Egyezség" = 1
		"Kormányzat" = 1
	}
}

# Imperial Celestial Empire
empire_name_parts_list = {
	key = "imperial_celestial"
	parts = {
		"Birodalom" = 4
		"Impérium" = 2
	}
}

### Descriptives

# Imperial Pacifist Descriptive
empire_name_parts_list = {
	key = "imperial_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Békevágyó" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Védelmi" = 2
		"Õrző" = 2
		"Csillagközi" = 1
		"Galaktikus" = 1
		"Egyesült" = 1
		"Nagy" = 1
	}
}

# Dictatorial Pacifist Descriptive
empire_name_parts_list = {
	key = "dictatorial_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Békevágyó" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Védelmi" = 2
		"Õrző" = 2
		"Csillagközi" = 1
		"Galaktikus" = 1
		"Egyesült" = 1
		"Nagy" = 1
	}
}

# Oligarchic Pacifist Descriptive
empire_name_parts_list = {
	key = "oligarchic_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Békevágyó" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Védelmi" = 2
		"Õrző" = 2
		"Csillagközi" = 1
		"Galaktikus" = 1
		"Egyesült" = 1
		"Nagy" = 1
	}
}

# Democratic Pacifist Descriptive
empire_name_parts_list = {
	key = "democratic_pac_desc"
	parts = {
		"Nyugodt" = 3
		"Békevágyó" = 3
		"Zavartalan" = 2
		"Harmonikus" = 2
		"Védelmi" = 2
		"Õrző" = 2
		"Csillagközi" = 1
		"Galaktikus" = 1
		"Egyesült" = 1
		"Nagy" = 1
	}
}

### Mid Descriptives

# Imperial Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "imperial_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Békevágyó" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztelláris" = 1
	}
}

# Dictatorial Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "dictatorial_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Békevágyó" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztelláris" = 1
	}
}

# Oligarchic Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "oligarchic_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Békevágyó" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztelláris" = 1
	}
}

# Democratic Pacifist Middle Descriptive
empire_name_parts_list = {
	key = "democratic_pac_mid_desc"
	parts = {
		"Nyugodt" = 3
		"Békevágyó" = 3
		"Zavartalan" = 3
		"Harmonikus" = 3
		"Csillagközi" = 1
		"Bolygóközi" = 1
		"Galaktikus" = 1
		"Csillag" = 2
		"Sztelláris" = 1
	}
}

# Hive Mind
empire_name_parts_list = {
	key = "devouring_swarm"
	parts = {
		"Raj" = 5
		"Horda" = 3
		"Csődület" = 3
		"Falánkok" = 2
		"Ragadozók" = 2	
		"Gazda" = 1
	}
}


# Hive Mind
empire_name_parts_list = {
	key = "hive_mind"
	parts = {
		"Kaptár" = 5
		"Tudat" = 3
		"Entitás" = 3
		"Egység" = 3
		"Kollektíva" = 3
		"Príma" = 2
		"Többesség" = 2
		"Organizmus" = 1
	}
}

# Fanatical Purifiers
empire_name_parts_list = {
	key = "purifiers"
	parts = {
		"Romboló" = 1
		"Fosztogatók" = 1
		"Vérfolyatók" = 1
		"Pusztítók"
		"Exterminátorok"
		"Megsemmisítők"
		"Rablók"
		"Tisztítók"
		"Tisztogatók"
		"Elvadultak"
		"Koponya Urak"
		"Vérszülöttek"
		"Hóhérok"
		"Halál Hírnökei"
		"Feldúlók"
		"Tönkretevők"
		"Büntetők"
		"Vérszülöttek"
		"Kiválasztottak"
		"Halálhozók"
		"Kereszteslovagok"
		"Mészárlók"
		"Hentesek"
		"Csillagvadászok"
		"Halálbasegítők"
		"Némítók"
		"Halálurak"
		"Tizedelők"
		"Eltávolítók"
		"Pusztítók"
		"Aratók"
	}
}

# Megacorporation
empire_name_parts_list = {
	key = "oligarchic_corp"
	parts = {
		"Konglomerátum" = 2
		"Vállalat" = 4
		"Vállalati Unió" = 1
		"Vállalati Szövetség" = 1
		"Vállalati Holding" = 1
		"Csillagközi Konglomerátum" = 1
		"Vállalkozás" = 2
		"Társaság" = 1
		"Csillagközi Ipar" = 1
		"Érdektársulás" = 1
		"Csillagcég" = 1
		"Cég" = 2
		"Fogyasztói Javak" = 1
		"Csillagközi Zrt" = 1
		"Szinergetika" = 1
		"Részvénytársaság" = 1
		"Gyáripar" = 1
		"Rendszerek" = 1
		"Multisztelláris" = 1
		"Konszern" = 1
		"Dinamika" = 1
		"Interszolárium" = 1
	}
}

# Communal Parity
empire_name_parts_list = {
	key = "communal_parity"
	parts = {
		Kommúna = 6
		Szövetkezet = 6
		"Népi Köztársaság" = 6
		"Népi Únioó" = 3
		"Közállam" = 3
		"Szolidaritás" = 3
		"Paritás" = 1
		"Aggregátum" = 1
	}
}				 
# Megachurch
empire_name_parts_list = {
	key = "oligarchic_megachurch"
	parts = {
		Communion = 1
		"Csillagközi Egyház" = 1
		"Holnap Egyháza" = 1
		"Első Egyház" = 1
		"Jóléti Egyház" = 1
		"Megváltói Unió" = 1
		"Szent Konglomerátum" = 1
		"Felszentelt Vállalkozás" = 1
		"Új Mennybemenők" = 1
		"Felekezet" = 1
		"Templomközösség" = 1
		"Megújulási Templom" = 1
		"Arany Alapítvány" = 1
	}
}

# Trade League
empire_name_parts_list = {
	key = "trade_league"
	parts = {
		"Szindikátus" = 1
		"Konzorcium" = 1
		"Kartell" = 1
		"Merkantilis Unió" = 1
		"Kereskedelmi Céh" = 1
		"Kereskedelmi Liga" = 1
		"Kereskedelmi Konzorcium" = 1
		"Merkantilis Céhek" = 1
		"Kereskedelmi Bizottság" = 1
		"Kereskedelmi Unió" = 1
		"Szabadkereskedők" = 1
		"Kereskedő Koalíció" = 1
		"Vámszabadkereskedők" = 1
		"Szállítmányozási Szövetség" = 1
# Criminal Syndicate
empire_name_parts_list = {
	key = "monopolistic_syndicate"
	parts = {
		"Szindikátus" = 6
		"Konzorcium" = 2
		"Kartell" = 4
		"Kombinát" = 2
		"Monopólium" = 3
		"Konszern" = 1
	}
}

# Subversive Cult 1
empire_name_parts_list = {
	key = "subversive_cult_1"
	parts = {
		"Kultusza" = 1
		"Kiválasztottja" = 1
		"Szektája" = 1
		"Társasága" = 1
	}
}

# Subversive Cult 2
empire_name_parts_list = {
	key = "subversive_cult_2"
	parts = {
		"Kiválasztottja" = 1
		"Társasága" = 1
		"Prófétái" = 1
		"Igazszülöttei" = 1
		"Hírvívői" = 1
		"Zarándokai" = 1
	}
}					
	}
}

# Bandit Kingdom
empire_name_parts_list = {
	key = "bandit_kingdom"
	parts = {
		"Rablók" = 1
		"Kartell" = 1
		"Triád" = 1
		"Szindikátus" = 1
		"Ármánykodók" = 1
	}
}


# Enlightened
empire_name_parts_list = {
	key = "imperial_enlightened"
	parts = {
		"Főkirályság" = 4
		"Királyság" = 2
		"Felvilágosult Királyság" = 3
		"Csillagközi Birodalom" = 2
		"Csillagközi Dinasztia" = 2
		"Dinasztikus Unió" = 2
	}
}

# Machine Intelligence
empire_name_parts_list = {
	key = "machine_intelligence"
	parts = {
		"Gépi intelligencia"
		"Okos Bot"
	}

}

# Machine Intelligence
empire_name_parts_list = {
	key = "machine_terminator"
	parts = {
		"Légháló"
		"Hideg Acél"
		"Halálos Eszköz"
	}
}

### GENERIC DESCRIPTIVES

# Generic Imperial Descriptive
empire_name_parts_list = {
	key = "generic_aut_desc"
	parts = {
		"Birodalmi" = 3
		"Királyi" = 3
		"Egyesült" = 3
		"Egységbe Forrt" = 1
		"Legfelső" = 1
		"Összevont" = 3
		"Központosított" = 3
		"Kombinált" = 3
	}
}

# Generic oligarchic Descriptive
empire_name_parts_list = {
	key = "generic_oli_desc"
	parts = {
		"Konföderációs" = 3
		"Köztársasági" = 3
		"Szövetséges" = 3
		"Társult" = 2
		"Nemzetgyűlése" = 1
		"Ligája" = 1
		"Szövetsége" = 1
		"Konföderációja" = 1
		"Uniója" = 1
		"Egyesült" = 3
		"Egységbe Forrt" = 1
		"Legfelső" = 2
	}
}

# Generic Democratic Descriptive
empire_name_parts_list = {
	key = "generic_dem_desc"
	parts = {
		"Demokratikus" = 3
		"Konföderációs" = 3
		"Köztársasági" = 2
		"Szövetséges" = 4
		"Társult" = 1
		"Nemzetgyűlése" = 1
		"Ligája" = 1
		"Szövetsége" = 1
		"Konföderációja" = 1
		"Uniója" = 1
		"Egyesült" = 4
		"Egységbe Forrt" = 1
		"Legfelső" = 3
	}
}

### STATES

# Generic States (for use with Generic Descriptives)
empire_name_parts_list = {
	key = "generic_states"
	parts = {
		"Csillagok" = 4
		"Bolygók" = 4
		"Világ" = 4
		"Naprendszerek" = 4
		"Napok" = 4
		"Gyarmatok" = 3
		"Területek" = 1
		"Provinciák" = 1
		"Nemzetek" = 3
		"Államok" = 3
		"Klánok" = 1
		"Törzsek" = 1
		"Holdingok" = 1
		"Tartományok" = 1
		"Vidékek" = 1
		"Régiók" = 1
		"Bolygóállamok" = 1
		"Közösségek" = 1
		"Domíniumok" = 1
		"Alkotmányozók" = 1
	}
}

# Various States
empire_name_parts_list = {
	key = "various_states"
	parts = {
		"Gyarmatok" = 3
		"Területek" = 1
		"Provinciák" = 2
		"Nemzetek" = 3
		"Államok" = 3
		"Klánok" = 1
		"Törzsek" = 1
		"Holdingok" = 1
		"Tartományok" = 1
		"Vidékek" = 1
		"Régiók" = 1
		"Bolygóállamok" = 1
		"Közösségek" = 1
		"Domíniumok" = 1
		"Alkotmányozók" = 1
	}
}



################
# NAME FORMATS #
################

### Imperial Militarist 

# Imperial Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.1"
	prefix_format = "[This.Capital.System.GetName] <imperial_mil>"
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Imperial Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.2"
	prefix_format = "[This.Capital.GetName] <imperial_mil>"
	noun = "[This.Capital.GetName]"
	# Empire of Earth
}

# Imperial Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mil>"
	# Human Empire
}

# Imperial Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mil>"
	# Great Human Empire
}

# Imperial Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_martial_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mil>"
	# Human Star Empire
}

### Imperial Spiritualist

# Imperial Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_spi>"
	# Empire of Sol
}

# Imperial Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_spi>"
	# Empire of Earth
}

# Imperial Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_spi>"
	# Human Empire
}

# Imperial Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_spi>"
	# Great Human Empire
}

# Imperial Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_spi>"
	# Human Star Empire
}

### Imperial Imperial Cult

# Imperial Imperial Cult 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_imperial_cult>"
	# Empire of Sol
}

# Imperial Imperial Cult 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_imperial_cult>"
	# Empire of Earth
}

# Imperial Imperial Cult 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_imperial_cult>"
	# Human Empire
}

# Imperial Imperial Cult 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_imperial_cult>"
	# Great Human Empire
}

# Imperial Imperial Cult 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_divine_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cult.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_imperial_cult>"
	# Human Star Empire
}

### Imperial Materialist

# Imperial Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_mat>"
	# Empire of Sol
}

# Imperial Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_mat>"
	# Empire of Earth
}

# Imperial Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mat>"
	# Human Empire
}

# Imperial Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mat>"
	# Great Human Empire
}

# Imperial Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_despotic_hegemony"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_mat>"
	# Human Star Empire
}

### Imperial Technocracy

# Imperial Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_tech>"
	# Empire of Sol
}

# Imperial Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_tech>"
	# Empire of Earth
}

# Imperial Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_tech>"
	# Human Empire
}

# Imperial Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_tech>"
	# Great Human Empire
}

# Imperial Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_illuminated_autocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_tech>"
	# Human Star Empire
}


### Imperial Pacifist

# Imperial Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_pac>"
	# Empire of Sol
}

# Imperial Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_pac>"
	# Empire of Earth
}

# Imperial Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_pac>"
	# Human Empire
}

# Imperial Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_pac>"
	# Great Human Empire
}

# Imperial Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_monarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_pac>"
	# Human Star Empire
}

### Imperial Celestial Empire

# Imperial Celestial 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_celestial>"
	# Empire of Sol
}

# Imperial Celestial 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_celestial>"
	# Empire of Earth
}

# Imperial Celestial 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_celestial>"
	# Human Empire
}

# Imperial Celestial 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_celestial>"
	# Great Human Empire
}

# Imperial Celestial 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_celestial_empire"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_cel.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_celestial>"
	# Human Star Empire
}

### Imperial Enlightened

# Imperial Enlightened 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_enlightened>"
	# Empire of Sol
}

# Imperial Enlightened 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_enlightened>"
	# Empire of Earth
}

# Imperial Enlightened
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_enlightened_monarchy"
				has_government = "gov_elective_monarchy"
			}			
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_enl.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_enlightened>"
	# Human Empire
}

### Imperial Generic

# Imperial Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <imperial_gen>"
	# Empire of Sol
}

# Imperial Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <imperial_gen>"
	# Empire of Earth
}

# Imperial Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_gen>"
	# Human Empire
}

# Imperial Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_gen>"
	# Great Human Empire
}

# Imperial Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_despotic_empire"
				has_government = "gov_feudal_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.imp_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <imperial_gen>"
	# Human Star Empire
}

### Dictatorial Militarist 

# Dictatorial Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.1"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_mil>"
	noun = "[This.Capital.System.GetName]"
	# Empire of Sol
}

# Dictatorial Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.2"
	prefix_format = "[This.Capital.GetName] <dictatorial_mil>"
	noun = "[This.Capital.GetName]"
	# Empire of Earth
}

# Dictatorial Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mil>"
	# Human Empire
}

# Dictatorial Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mil>"
	# Great Human Empire
}

# Dictatorial Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_dictatorship"
				has_government = "gov_martial_dictatorship"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mil>"
	# Human Star Empire
}

### Dictatorial Spiritualist

# Dictatorial Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_spi>"
	# Empire of Sol
}

# Dictatorial Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_spi>"
	# Empire of Earth
}

# Dictatorial Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_spi>"
	# Human Empire
}

# Dictatorial Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_spi>"
	# Great Human Empire
}

# Dictatorial Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_spi>"
	# Human Star Empire
}

### Dictatorial Materialist

# Dictatorial Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_mat>"
	# Empire of Sol
}

# Dictatorial Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_mat>"
	# Empire of Earth
}

# Dictatorial Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mat>"
	# Human Empire
}

# Dictatorial Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mat>"
	# Great Human Empire
}

# Dictatorial Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_totalitarian_regime"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_mat>"
	# Human Star Empire
}

### Dictatorial Technocracy

# Dictatorial Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_tech>"
	# Empire of Sol
}

# Dictatorial Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_tech>"
	# Empire of Earth
}

# Dictatorial Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_tech>"
	# Human Empire
}

# Dictatorial Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_tech>"
	# Great Human Empire
}

# Dictatorial Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_technocratic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_tech>"
	# Human Star Empire
}

### Dictatorial Pacifist

# Dictatorial Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_pac>"
	# Empire of Sol
}

# Dictatorial Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_pac>"
	# Empire of Earth
}

# Dictatorial Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_pac>"
	# Human Empire
}

# Dictatorial Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_pac>"
	# Great Human Empire
}

# Dictatorial Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_pac>"
	# Human Star Empire
}

### Dictatorial Generic

# Dictatorial Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <dictatorial_gen>"
	# Empire of Sol
}

# Dictatorial Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <dictatorial_gen>"
	# Empire of Earth
}

# Dictatorial Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_gen>"
	# Human Empire
}

# Dictatorial Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_gen>"
	# Great Human Empire
}

# Dictatorial Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_constitutional_dictatorship"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dict_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <dictatorial_gen>"
	# Human Star Empire
}

### Oligarchic Militarist 

# Oligarchic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_mil>"
	# Empire of Sol
}

# Oligarchic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_mil>"
	# Empire of Earth
}

# Oligarchic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mil>"
	# Human Empire
}

# Oligarchic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mil>"
	# Great Human Empire
}

# Oligarchic Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_war_council"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mil>"
	# Human Star Empire
}

### Oligarchic Citizen Service

# Oligarchic Citizen Service 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_service>"
	# Empire of Sol
}

# Oligarchic Citizen Service 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_service>"
	# Empire of Earth
}

# Oligarchic Citizen Service 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_citizen_stratocracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_serv.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_service>"
	# Human Empire
}

### Oligarchic Spiritualist

# Oligarchic Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_spi>"
	# Empire of Sol
}

# Oligarchic Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_spi>"
	# Empire of Earth
}

# Oligarchic Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_spi>"
	# Human Empire
}

# Oligarchic Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_spi>"
	# Great Human Empire
}

# Oligarchic Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_spi>"
	# Human Star Empire
}

### Oligarchic Tribunal

# Oligarchic Tribunal 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_holy_tribunal>"
	# Empire of Sol
}

# Oligarchic Tribunal 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_holy_tribunal>"
	# Empire of Earth
}

# Oligarchic Tribunal 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_holy_tribunal>"
	# Human Empire
}

# Oligarchic Tribunal 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_holy_tribunal>"
	# Great Human Empire
}

# Oligarchic Tribunal 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_holy_tribunal"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_trib.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_holy_tribunal>"
	# Human Star Empire
}

### Oligarchic Materialist

# Oligarchic Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_mat>"
	# Empire of Sol
}

# Oligarchic Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_mat>"
	# Empire of Earth
}

# Oligarchic Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mat>"
	# Human Empire
}

# Oligarchic Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mat>"
	# Great Human Empire
}

# Oligarchic Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_executive_committee"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_mat>"
	# Human Star Empire
}

### Oligarchic Technocracy

# Oligarchic Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_tech>"
	# Empire of Sol
}

# Oligarchic Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_tech>"
	# Empire of Earth
}

# Oligarchic Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_tech>"
	# Human Empire
}

# Oligarchic Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_tech>"
	# Great Human Empire
}

# Oligarchic Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_science_directorate"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_tech>"
	# Human Star Empire
}

### Oligarchic Pacifist

# Oligarchic Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_pac>"
	# Empire of Sol
}

# Oligarchic Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_pac>"
	# Empire of Sol
}

# Oligarchic Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_pac>"
	# Human Empire
}

# Oligarchic Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_pac>"
	# Great Human Empire
}

# Oligarchic Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_irenic_bureaucracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_pac>"
	# Human Star Empire
}

### Oligarchic Generic

# Oligarchic Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <oligarchic_gen>"
	# Empire of Sol
}

# Oligarchic Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <oligarchic_gen>"
	# Empire of Earth
}

# Oligarchic Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_gen>"
	# Human Empire
}

# Oligarchic Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_gen>"
	# Great Human Empire
}

# Oligarchic Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_plutocratic_oligarchy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_gen>"
	# Human Star Empire
}

### Democratic Militarist 

# Democratic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_mil>"
	# Empire of Sol
}

# Democratic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_mil>"
	# Empire of Earth
}

# Democratic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mil>"
	# Human Empire
}

# Democratic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mil>"
	# Great Human Empire
}

# Democratic Militarist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_military_commissariat"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mil.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mil>"
	# Human Star Empire
}

### Democratic Warrior Culture

# Democratic Militarist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_war_cul>"
	# Empire of Sol
}

# Democratic Militarist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_war_cul>"
	# Empire of Earth
}

# Democratic Militarist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_war_cul>"
	# Human Empire
}

# Democratic Militarist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_assembly_of_clans"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_war_cul.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_war_cul>"
	# Great Human Empire
}

### Democratic Citizen Service

# Democratic Citizen Service 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_service>"
	# Empire of Sol
}

# Democratic Citizen Service 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_service>"
	# Empire of Earth
}

# Democratic Citizen Service 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_citizen_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_serv.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_service>"
	# Human Empire
}

### Democratic Spiritualist

# Democratic Spiritualist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_spi>"
	# Empire of Sol
}

# Democratic Spiritualist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_spi>"
	# Empire of Sol
}

# Democratic Spiritualist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_spi>"
	# Human Empire
}

# Democratic Spiritualist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_spi>"
	# Great Human Empire
}

# Democratic Spiritualist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_theocratic_republic"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_spi.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_spi>"
	# Human Star Empire
}

### Democratic Materialist

# Democratic Materialist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_mat>"
	# Empire of Sol
}

# Democratic Materialist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_mat>"
	# Empire of Sol
}

# Democratic Materialist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mat>"
	# Human Empire
}

# Democratic Materialist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mat>"
	# Great Human Empire
}

# Democratic Materialist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_direct_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_mat.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_mat>"
	# Human Star Empire
}

### Democratic Technocracy

# Democratic Technocracy 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_tech>"
	# Empire of Sol
}

# Democratic Technocracy 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_tech>"
	# Empire of Sol
}

# Democratic Technocracy 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_tech>"
	# Human Empire
}

# Democratic Technocracy 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_tech>"
	# Great Human Empire
}

# Democratic Technocracy 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_rational_consensus"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_tech.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_tech>"
	# Human Star Empire
}

### Democratic Pacifist

# Democratic Pacifist 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_pac>"
	# Empire of Sol
}

# Democratic Pacifist 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_pac>"
	# Empire of Earth
}

# Democratic Pacifist 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_pac>"
	# Human Empire
}

# Democratic Pacifist 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_pac>"
	# Great Human Empire
}

# Democratic Pacifist 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_moral_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_pac.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_pac>"
	# Human Star Empire
}

### Democratic Generic

# Democratic Generic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.1"
	noun = "[This.Capital.System.GetName]"
	prefix_format = "[This.Capital.System.GetName] <democratic_gen>"
	# Empire of Sol
}

# Democratic Generic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.2"
	noun = "[This.Capital.GetName]"
	prefix_format = "[This.Capital.GetName] <democratic_gen>"
	# Empire of Earth
}

# Democratic Generic 3
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_gen>"
	# Human Empire
}

# Democratic Generic 4
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_gen>"
	# Great Human Empire
}

# Democratic Generic 5
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 2
			has_government = "gov_representative_democracy"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.dem_gen.5"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <democratic_gen>"
	# Human Star Empire
}

### Generic Combinations

# Generic Imperial 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_theocratic_monarchy"
				has_government = "gov_despotic_hegemony"
				has_government = "gov_irenic_monarchy"
				has_government = "gov_despotic_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_imp.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# United Human Colonies
}

# Generic Imperial 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_star_empire"
				has_government = "gov_theocratic_monarchy"
				has_government = "gov_despotic_hegemony"
				has_government = "gov_irenic_monarchy"
				has_government = "gov_despotic_empire"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_imp.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

# Generic Oligarchic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_theocratic_oligarchy"
				has_government = "gov_executive_committee"
				has_government = "gov_irenic_bureaucracy"
				has_government = "gov_plutocratic_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_olig.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# United Human Colonies
}

# Generic Oligarchic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_junta"
				has_government = "gov_theocratic_oligarchy"
				has_government = "gov_executive_committee"
				has_government = "gov_irenic_bureaucracy"
				has_government = "gov_plutocratic_oligarchy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_olig.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

# Generic Democratic 1
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_commissariat"
				has_government = "gov_theocratic_republic"
				has_government = "gov_direct_democracy"
				has_government = "gov_moral_democracy"
				has_government = "gov_representative_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_dem.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# United Human Colonies
}

# Generic Democratic 2
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1
			OR = {
				has_government = "gov_military_commissariat"
				has_government = "gov_theocratic_republic"
				has_government = "gov_direct_democracy"
				has_government = "gov_moral_democracy"
				has_government = "gov_representative_democracy"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.gen_dem.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <generic_states>"
	# Human Federated Colonies
}

# Hive Mind
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_hive_mind"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.hive_mind.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <hive_mind>"
	# Human Empire
}

# Devouring Swarm
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_devouring_swarm"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.devouring_swarm.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <devouring_swarm>"
	# Human Empire
}


# Megacorporation
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_megacorporation"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_corp.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_corp>"
	# Human Empire
}

# Megachurch
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_megachurch"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.olig_megachurch.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <oligarchic_megachurch>"
	# Human Empire
}

# Trade League
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			has_government = "gov_trade_league"
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.trade_league.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <trade_league>"
	# Human Empire
}

# Bandit Kingdom
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_bandit_kingdom"
				has_government = "gov_bandit_commune"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.bandit_kingdom.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <bandit_kingdom>"
	# Human Empire
}

# Fanatical Purifiers
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 5
			OR = {
				has_government = "gov_blood_court"
				has_government = "gov_purity_order"
				has_government = "gov_purification_committee"
				has_government = "gov_purity_assembly"
			}
			is_pirate = no
			is_primitive = no
			NOT = { is_country_type = fallen_empire }
			NOT = { is_country_type = awakened_fallen_empire }
		}
	}
	format = "format.purifier.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <purifiers>"
	# Human Empire
}

############################## Primitives ##############################

empire_name_parts_list = {
	key = "primitive_names"
	parts = {
		"Civilizáció" = 1
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 10000
			OR = {
				has_government = "gov_tribal_society"
				has_government = "gov_feudal_realms"
				has_government = "gov_fragmented_nation_states"
			}
		}
	}
	format = "format.primitive.1"
	noun = "[This.GetSpeciesName]"
	# Human Civilization
}




### PIRATE NAMES

empire_name_parts_list = {
	key = "pirate_names"
	parts = {
		"Népi Haditengerészet" = 10
		"Fekete Céh" = 10
		"Halál Kereskedői" = 10
		"Koponyazúzók" = 10
		"Szerencsekeresők" = 10
		"Koponya Klán" = 10
		"Vörös Kalózok" = 10
		"Vérbrigádok" = 10
		"Elátkozottak Flottája" = 10
		"Csillagközi Rablók" = 10
		"Tomboló Lesipuskások" = 10
		"Félelmetes Szörnyek" = 10
		"Véres Útonállók" = 10
		"Vér Klán" = 10
		"Viharurak" = 10
		"Elátkozottak" = 10
		"Kitaszítottak Armadája" = 10
		"Vidám Martalócok" = 10
		"Üresség Kóborlói" = 10
		"Karmazsin Kommandó" = 10
		"Végítélet Paktuma" = 10
		"Hajórablók" = 10
		"Sötét Lovasok" = 10
		"Szürke Kompánia" = 10
		"Árnyékflotta" = 10
		"Elvadult Kompánia" = 10
		"Éjszakai Rémségek" = 10
		"Az Elveszett Flotta" = 10
		"Pimasz Banda" = 10
		"Csontbrigád" = 10
		"Véres Gazdák" = 10
		"Csillagmaralócok" = 10
		"A Bukott Légió" = 10
		"Üvöltő Martalócok" = 10
		"Kegyetlen Kompánia" = 10
		"Fekete Flottilla" = 10
		"Űrkígyók" = 10
		"Ezüst Méregfog" = 10
		"Acélkarom" = 10
		"A Bosszú Fiai" = 10
		"Vasköröm" = 10
		"Fantom Armada" = 10
		"Retteget Napok" = 10
		"Fehér Haramiák" = 10
		"Bosszúszomjas Légió" = 10
		"Vörös Kapitány" = 10
		"Halhatatlan Ármány" = 10
		"Az Éjszaka Fiai" = 10
		"Halálos Ármány" = 10
		"A Csillag Kaszásai" = 10
		"Űrpaktum" = 10
		"Süvöltő Démonok" = 10
		"A Bukottak" = 10
		"Űrvadászok" = 10
		"Halálpaktum" = 10
		"Nomád Csavargók" = 10
		"Regulátorok" = 10
		"Pribékek" = 10
		"Tüzes Hóhérok" = 10
		"A Fagyosak" = 10
		"Az Űr Testvérisége" = 10
		"Vértestvérek" = 10
		"Csillagvadászok" = 10
		"Vérző Kalózok" = 10
		"Mosolygó Tanítványok" = 10
		"Állati Vigyor" = 10
		"Az Outsiderek" = 10
		"A Kapitányok Szövetsége" = 10
		"Feldúlók" = 10
		"Csillagok Nyomorultjai" = 10
		"Bukott Csillagok" = 10
		"Vad Motorosok" = 10
		"Szabad Admiralitás" = 10
		"Betépett Brigantik" = 10
		"Ádáz Lelkek" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				NOT = {
					has_country_flag = drone_pirate
					has_country_flag = machine_pirate
				}
			}
		}
	}
	format = "format.pirate.1"
	noun = "<pirate_names>"
}

empire_name_parts_list = {
	key = "drone_pirate_names"
	parts = {
		"Zsivány drónok" = 10
		"Fegyelmezetlen drónok" = 10
		"Heves drónok" = 10
		"Vad drónok" = 10
		"Lázadó drónok" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				has_country_flag = drone_pirate
			}
		}
	}
	format = "format.drone_pirate.1"
	noun = "<drone_pirate_names>"
}

empire_name_parts_list = {
	key = "machine_pirate_names"
	parts = {
		"Hibás egységek" = 10
		"Meghibásodott egységek" = 10
		"Rosszindulatú egységek" = 10
		"Defektes egységek" = 10
		"Rendellenes egységek" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			AND = {
				is_pirate = yes
				has_country_flag = machine_pirate
			}
		}
	}
	format = "format.machine_pirate.1"
	noun = "<machine_pirate_names>"
}


### MARAUDER NAMES

# Dormant
empire_name_parts_list = {
	key = "marauder_names"
	parts = {
		"Kalóz" = 30
		"Rajtaütők" = 30
		"Szabadrablók" = 20
		"Szabad harcosok" = 20
		"Fosztogatók" = 10
		"Lesipuskások" = 10
		"Vérkalózok" = 10
		"Bátrak" = 10
		"Tönkretevők" = 10
		"Vadócok" = 10
		"Csillagközi törzsek" = 10
		"Űrlovasok" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			is_country_type = dormant_marauders
		}
	}
	format = "format.marauder.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <marauder_names>"
}

# Awakened
empire_name_parts_list = {
	key = "awakened_marauder_names"
	parts = {
		"Horda" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			is_country_type = awakened_marauders
		}
	}
	format = "format.awakened_marauder.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <awakened_marauder_names>"
}

# Diadochi 1
empire_name_parts_list = {
	key = "diadochi_names_1_1"
	parts = {
		"Nagy" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_1_2"
	parts = {
		"Kánság" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_1
			}
		}
	}
	format = "format.diadochi.1"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<diadochi_names_1_1> [This.GetSpeciesName] <diadochi_names_1_2>"
}

# Diadochi 2
empire_name_parts_list = {
	key = "diadochi_names_2_1"
	parts = {
		"Főkánság" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_2
			}
		}
	}
	format = "format.diadochi.2"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <diadochi_names_2_1>"
}

# Diadochi 3
empire_name_parts_list = {
	key = "diadochi_names_3_1"
	parts = {
		"Igaz" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_3_2"
	parts = {
		"Horda" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_3
			}
		}
	}
	format = "format.diadochi.3"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<diadochi_names_3_1> [This.GetSpeciesName] <diadochi_names_3_2>"
}

# Diadochi 4
empire_name_parts_list = {
	key = "diadochi_names_4_1"
	parts = {
		"Örökös" = 30
	}
}
empire_name_parts_list = {
	key = "diadochi_names_4_2"
	parts = {
		"Kánság" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			AND = {
				has_government = "gov_diadochi"
				has_country_flag = diadochi_4
			}
		}
	}
	format = "format.diadochi.4"
	noun = "[This.GetSpeciesName]"
	prefix_format = "[This.GetSpeciesName] <diadochi_names_4_1> <diadochi_names_4_2>"
}

# New Khanate
empire_name_parts_list = {
	key = "new_khanate_names_1_1"
	parts = {
		"Új" = 30
	}
}
empire_name_parts_list = {
	key = "new_khanate_names_1_2"
	parts = {
		"Kánság" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_country_flag = new_khanate_flag
		}
	}
	format = "format.new_khanate"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<new_khanate_names_1_1> [This.GetSpeciesName] <new_khanate_names_1_2>"
}

# Democratic Khanate
empire_name_parts_list = {
	key = "free_khanate_names_1_1"
	parts = {
		"Szabad" = 30
		"Demokratikus" = 30
	}
}
empire_name_parts_list = {
	key = "free_khanate_names_1_2"
	parts = {
		"Kánság" = 30
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 1000
			has_country_flag = democratic_khanate_flag
		}
	}
	format = "format.free_khanate"
	noun = "[This.GetSpeciesName]"
	prefix_format = "<free_khanate_names_1_1> [This.GetSpeciesName] <free_khanate_names_1_2>"
}


### FALLEN EMPIRE NAMES

# Xenophobe
empire_name_parts_list = {
	key = "fallen_empire_names_1"
	parts = {
		"Szilánk" = 10		
		"Maradvány" = 10
		"Utódállam" = 10
	}
}

# Materialist
empire_name_parts_list = {
	key = "fallen_empire_names_2"
	parts = {
		"Archiváló" = 10		
		"Konzerváló" = 10
		"Krónikáló" = 10
	}
}

# Xenophile
empire_name_parts_list = {
	key = "fallen_empire_names_3"
	parts = {		
		"Õsapái" = 10
		"Előhírnökei" = 10		
		"Aggjai" = 10
	}
}

# Spiritualist
empire_name_parts_list = {
	key = "fallen_empire_names_4"
	parts = {	
		"Védők" = 10
		"Figyelők" = 10		
		"Õrzők" = 10
	}
}

# Machine
empire_name_parts_list = {
	key = "fallen_empire_names_machine"
	parts = {	
		"Kontinuum" = 10
		"Folyamatosság" = 10		
		"Folytatás" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_xenophobe
		}
	}
	format = "format.fallen.1"
	noun = "[This.GetSpeciesName]"
	# Human Shard
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_materialist		
		}
	}
	format = "format.fallen.2"
	noun = "[This.GetSpeciesName]"
	# Human Chroniclers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_xenophile
		}
	}
	format = "format.fallen.3"
	noun = "[This.GetSpeciesName]"
	# Human Ancients
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_stagnant_ascendancy
			has_ethic = ethic_fanatic_spiritualist
		}
	}
	format = "format.fallen.4"
	noun = "[This.GetSpeciesName]"
	# Human Guardians
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_custodian_matrix
		}
	}
	format = "format.fallen.machine"
	noun = "[This.GetSpeciesName]"
	# Human Continuum
}


### AWAKENED FALLEN EMPIRES

# Xenophobe
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_1"
	parts = {
		"Visszaszerzők" = 10
		"Visszahódítók" = 10
		"Visszaállítók" = 10
	}
}

# Materialist
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_2"
	parts = {
		"Regulátorok" = 10	
		"Betartatók" = 10	
		"Igazgatók" = 10
	}
}

# Xenophile
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_3"
	parts = {		
		"Békefenntartók" = 10
		"Döntőbírók" = 10
		"Mediátorok" = 10
	}
}

# Spiritualist
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_4"
	parts = {	
		"Kereszteslovagok" = 10
		"Fanatikusok" = 10
		"Zelóták" = 10
	}
}

# Machine
empire_name_parts_list = {
	key = "awakened_fallen_empire_names_machine_1"
	parts = {	
		"Végső_Direktíva" = 10
		"Védelmi_Protokol" = 10
		"Letétkezelő_Folyamat" = 10
	}
}

empire_name_parts_list = {
	key = "awakened_fallen_empire_names_machine_2"
	parts = {	
		"Meghibásodott_Védelmi_Egység" = 10
		"Hibás_Letétkezelő" = 10
		"Elromlott_Gondnokok" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_xenophobe
		}
	}
	format = "format.awakened.1"
	noun = "[This.GetSpeciesName]"
	# Human Reclaimers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_materialist		
		}
	}
	format = "format.awakened.2"
	noun = "[This.GetSpeciesName]"
	# Human Arbitrators
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_xenophile
		}
	}
	format = "format.awakened.3"
	noun = "[This.GetSpeciesName]"
	# Human Peacekeepers
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_awakened_ascendancy
			has_ethic = ethic_fanatic_spiritualist
		}
	}
	format = "format.awakened.4"
	noun = "[This.GetSpeciesName]"
	# Human Crusaders
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_galactic_defense_unit
		}
	}
	format = "format.awakened.machine.1"
	noun = "[This.GetSpeciesName]"
	# Human Final Directive
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = gov_berserker_machine
		}
	}
	format = "format.awakened.machine.2"
	noun = "[This.GetSpeciesName]"
	# Corrupted Custodian
}

### MACHINE EMPIRE NAMES

# Generic
empire_name_parts_list = {
	key = "machine_empire_names_1"
	parts = {
		"Hálózat" = 10		
		"Háló" = 10
		"Csomópont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyás" = 10
		"Interfész" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktíva" = 10
		"Öntudat" = 10
		"Értelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animus" = 10
	}
}

# Terminator
empire_name_parts_list = {
	key = "machine_empire_names_2"
	parts = {
		"Exterminátorok" = 40
		"Megsemmisítők" = 40
		"Eltörlők" = 40
		"Kioltók" = 40
		"Kihajtók" = 40
		"Eltávolítók" = 40
		"Exstirpálók" = 40
		"Hálózat" = 10		
		"Háló" = 10
		"Csomópont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyás" = 10
		"Interfész" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktíva" = 10
		"Öntudat" = 10
		"Értelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animus" = 10
	}
}

# Servitor
empire_name_parts_list = {
	key = "machine_empire_names_3"
	parts = {
		"Gondnokok" = 40
		"Fenntartók" = 40
		"Felügyelők" = 40
		"Megbízottak" = 40
		"Intézők" = 40
		"Szolgálók" = 50
		"Hálózat" = 10		
		"Háló" = 10
		"Csomópont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyás" = 10
		"Interfész" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktíva" = 10
		"Öntudat" = 10
		"Értelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animus" = 10
	}
}

# Assimilator
empire_name_parts_list = {
	key = "machine_empire_names_4"
	parts = {
		"Kollektorok" = 40
		"Asszimilátorok" = 50
		"Inkorporátorok" = 40
		"Akkumulátorok" = 40
		"Integrátorok" = 40
		"Abszorbensek" = 40
		"Szubszummálók" = 40
		"Kompilálók" = 40
		"Hálózat" = 10		
		"Háló" = 10
		"Csomópont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyás" = 10
		"Interfész" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktíva" = 10
		"Öntudat" = 10
		"Értelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animus" = 10
	}
}

# Research
empire_name_parts_list = {
	key = "machine_empire_names_5"
	parts = {	
		"Ismeretkeresők" = 40
		"Kísérlet" = 40
		"Tudósok" = 40
		"Kíváncsiskodók" = 40
		"Adatbank" = 40
		"Elsődleges elme" = 40
		"Hálózat" = 10		
		"Háló" = 10
		"Csomópont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyás" = 10
		"Interfész" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktíva" = 10
		"Öntudat" = 10
		"Értelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animus" = 10
	}
}

# Industrial
empire_name_parts_list = {
	key = "machine_empire_names_6"
	parts = {	
		"Kovácsolók" = 40
		"Összeszerelők" = 40
		"Építészek" = 40
		"Fabrikátorok" = 40
		"Replikátorok" = 40
		"Öntöde" = 40
		"Hálózat" = 10		
		"Háló" = 10
		"Csomópont" = 10
		"Rendszermag" = 10
		"Tekercsmag" = 10
		"Mátrix" = 10
		"Nexus" = 10
		"Mag" = 10
		"Kapcsolat" = 10
		"Összefolyás" = 10
		"Interfész" = 10
		"Multirendszer" = 10
		"Szekvencia" = 10
		"Direktíva" = 10
		"Öntudat" = 10
		"Értelem" = 10
		"Index" = 10
		"Nukleusz" = 10
		"Multiplex" = 10
		"Halmaz" = 10
		"Animus" = 10
	}
}

# Generic
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_empire"
		}
	}
	format = "format.machine.1"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Terminator
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_terminator"
		}
	}
	format = "format.machine.2"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Servitor
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_servitor"
		}
	}
	format = "format.machine.3"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Assimilator
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_assimilator"
		}
	}
	format = "format.machine.4"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Research
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_research"
		}
	}
	format = "format.machine.5"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}

# Industrial
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_machine_industrial"
		}
	}
	format = "format.machine.6"
	noun = "[This.GetSpeciesName]"
	# Mechanoid Network
}


############################## Radical Cult ##############################

empire_name_parts_list = {
	key = "radical_cult_names"
	parts = {
		"Utolsó olvasztótégely" = 10
		"Igaz út" = 10
		"Fény egyháza" = 10
		"Bajtársiasság" = 10
		"Vezeklők" = 10
		"Egységesség egyháza" = 10
		"Isten trónja" = 10
		"Vörös próféták" = 10
		"Szürke apostolok" = 10
		"Isten ökel" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_country_flag = radical_cult
		}
	}
	format = "format.rad_cult.1"
	noun = "<radical_cult_names>"
	# Final Crucible
}

############################## AI ##############################

empire_name_parts_list = {
	key = "ai_names"
	parts = {
		"Gépi tudatosság" = 10
	}
}

empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			has_government = "gov_ancient_machine_intelligence"
		}
	}
	format = "format.ai.1"
	noun = "<ai_names>"
	# Skynet
}

### ENCLAVES

empire_name_parts_list = {
	key = "trader_names"
	parts = {
		"Kereskedelmi enklávé" = 10
	}
}

empire_name_parts_list = {
	key = "curator_names"
	parts = {
		"Kurátor enklávé" = 10
	}
}

empire_name_parts_list = {
	key = "artist_names"
	parts = {
		"Művész enklávé" = 10
	}
}

# Traders
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_curator_enclave
		}
	}
	format = "format.trader.1"
	noun = "<trader_names>"
}

# Curators
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_trader_enclave
		}
	}
	format = "format.curator.1"
	noun = "<curator_names>"
}

# Artists
empire_name_format = {
	random_weight = {
		factor = 0
		modifier = {
			add = 100
			is_country_type = enclave
			has_government = gov_artist_enclave
		}
	}
	format = "format.artist.1"
	noun = "<artist_names>"
}